mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
0f7aa9f827
Added, DECORATE parser: damage types are now parsed. Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads. Added, all text parsers: added #region/#endregion support. Added TERRAIN parser. Added, Script Editor: added special handling for DECORATE special comments. Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes. Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor. Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser. Cosmetic: changed ' to " in the rest of Error and Warning messages. Internal: added text resource tracking. Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Basic Settings" page).
106 lines
No EOL
2.3 KiB
C#
106 lines
No EOL
2.3 KiB
C#
#region ================== Namespaces
|
|
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.ZDoom
|
|
{
|
|
internal sealed class SndSeqParser : ZDTextParser
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly List<string> sequences;
|
|
private readonly List<string> sequencegroups;
|
|
private readonly HashSet<string> seqencenames;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal override ScriptType ScriptType { get { return ScriptType.SNDSEQ; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
public SndSeqParser()
|
|
{
|
|
specialtokens = "";
|
|
sequences = new List<string>();
|
|
sequencegroups = new List<string>();
|
|
seqencenames = new HashSet<string>();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Parsing
|
|
|
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|
{
|
|
//mxd. Already parsed?
|
|
if(!base.AddTextResource(data))
|
|
{
|
|
if(clearerrors) ClearError();
|
|
return true;
|
|
}
|
|
|
|
// Cannot process?
|
|
if(!base.Parse(data, clearerrors)) return false;
|
|
|
|
char[] dots = { ':' };
|
|
char[] brace = { '[' };
|
|
|
|
// Continue until at the end of the stream
|
|
while(SkipWhitespace(true))
|
|
{
|
|
string token = ReadToken();
|
|
|
|
if(!string.IsNullOrEmpty(token))
|
|
{
|
|
// Sound sequence definition
|
|
if(token.StartsWith(":"))
|
|
{
|
|
string val = token.TrimStart(dots);
|
|
if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
|
|
{
|
|
sequences.Add(val);
|
|
seqencenames.Add(val.ToUpper());
|
|
}
|
|
}
|
|
// Group definition
|
|
else if(token.StartsWith("["))
|
|
{
|
|
string val = token.TrimStart(brace);
|
|
if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
|
|
{
|
|
sequencegroups.Add(val);
|
|
seqencenames.Add(val.ToUpper());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal string[] GetSoundSequences()
|
|
{
|
|
List<string> result = new List<string>(sequencegroups.Count + sequences.Count);
|
|
|
|
// Add to the collection
|
|
sequencegroups.Sort();
|
|
result.AddRange(sequencegroups);
|
|
|
|
sequences.Sort();
|
|
result.AddRange(sequences);
|
|
|
|
// Return the collection
|
|
return result.ToArray();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |