..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
Compilers
Internal: moved script compilation logic to appropriate DataReaders.
2016-05-12 13:56:25 +00:00
Config
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
Controls
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
Data
Internal: moved script compilation logic to appropriate DataReaders.
2016-05-12 13:56:25 +00:00
Editing
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
General
Internal: moved script compilation logic to appropriate DataReaders.
2016-05-12 13:56:25 +00:00
Geometry
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2016-05-12 11:32:10 +00:00
GZBuilder
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
IO
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
Map
Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs.
2016-05-10 23:22:58 +00:00
Plugins
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2016-03-17 23:58:08 +00:00
Rendering
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
Resources
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
Types
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
2016-04-28 14:02:24 +00:00
VisualModes
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
Windows
Added some boilerplate to clipboard operations.
2016-05-06 08:47:30 +00:00
ZDoom
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
2016-05-04 11:16:17 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
2016-04-28 14:02:24 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00