UltimateZoneBuilder/Source/Core
MaxED b1e5d8b5be Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2016-05-12 22:35:11 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
Config Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
Controls Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
Data Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
Editing Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
General Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
Geometry Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Map Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs. 2016-05-10 23:22:58 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Resources Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
Types Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
VisualModes Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
Windows Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
ZDoom Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00