mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
b1df216a29
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode. Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
42 lines
2.5 KiB
Text
42 lines
2.5 KiB
Text
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C# Express 2008
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EndProject
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Debug|x86.ActiveCfg = Debug|x86
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{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|Mixed Platforms.Build.0 = Release|x86
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