mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 23:52:38 +00:00
1170 lines
No EOL
19 KiB
INI
1170 lines
No EOL
19 KiB
INI
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// NOTE: This config contains multiple structures for different games.
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// Note that since the extra player starts are a GameInfo setting to
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// use the games' own ednums when available, they have been moved
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// out of the main branch and into Doom, Heretic, and Default.
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//
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// ZDoom: standard actors
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// Doom: additional actors available only in Doom game mode
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// Heretic: one additional actor available in Heretic game mode
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// Hexen: some redefinitions to avoid conflict
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// Strife: some redefinitions to avoid conflict
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// Default: for other games (Harmony, Chex Quest, etc.)
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zdoom
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{
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include("Boom_things.cfg");
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teleports
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{
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9043
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{
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title = "Teleport (Z Height and Gravity)";
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sprite = "TFOGB0";
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}
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9044
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{
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title = "Teleport (Z Height)";
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sprite = "TFOGB0";
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}
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}
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obstacles
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{
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blocking = 2;
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}
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lights
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{
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blocking = 2;
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}
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decoration
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{
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9027 = "Red Particle Fountain";
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9028 = "Green Particle Fountain";
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9029 = "Blue Particle Fountain";
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9030 = "Yellow Particle Fountain";
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9031 = "Purple Particle Fountain";
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9032 = "Black Particle Fountain";
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9033 = "White Particle Fountain";
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}
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sounds
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{
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color = 7;
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arrow = 0;
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title = "Sounds";
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width = 10;
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height = 20;
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sort = 1;
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blocking = 0;
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hangs = 0;
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fixedsize = true;
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sprite = "internal:sound";
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1400 = "Sound Sequence 0";
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1401 = "Sound Sequence 1";
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1402 = "Sound Sequence 2";
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1403 = "Sound Sequence 3";
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1404 = "Sound Sequence 4";
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1405 = "Sound Sequence 5";
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1406 = "Sound Sequence 6";
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1407 = "Sound Sequence 7";
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1408 = "Sound Sequence 8";
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1409 = "Sound Sequence 9";
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1411
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{
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title = "Sound Sequence args[0]";
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arg0
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{
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title = "Sound sequence index";
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}
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}
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14001 = "Ambient Sound 01";
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14002 = "Ambient Sound 02";
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14003 = "Ambient Sound 03";
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14004 = "Ambient Sound 04";
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14005 = "Ambient Sound 05";
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14006 = "Ambient Sound 06";
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14007 = "Ambient Sound 07";
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14008 = "Ambient Sound 08";
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14009 = "Ambient Sound 09";
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14010 = "Ambient Sound 10";
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14011 = "Ambient Sound 11";
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14012 = "Ambient Sound 12";
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14013 = "Ambient Sound 13";
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14014 = "Ambient Sound 14";
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14015 = "Ambient Sound 15";
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14016 = "Ambient Sound 16";
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14017 = "Ambient Sound 17";
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14018 = "Ambient Sound 18";
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14019 = "Ambient Sound 19";
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14020 = "Ambient Sound 20";
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14021 = "Ambient Sound 21";
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14022 = "Ambient Sound 22";
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14023 = "Ambient Sound 23";
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14024 = "Ambient Sound 24";
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14025 = "Ambient Sound 25";
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14026 = "Ambient Sound 26";
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14027 = "Ambient Sound 27";
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14028 = "Ambient Sound 28";
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14029 = "Ambient Sound 29";
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14030 = "Ambient Sound 30";
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14031 = "Ambient Sound 31";
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14032 = "Ambient Sound 32";
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14033 = "Ambient Sound 33";
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14034 = "Ambient Sound 34";
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14035 = "Ambient Sound 35";
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14036 = "Ambient Sound 36";
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14037 = "Ambient Sound 37";
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14038 = "Ambient Sound 38";
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14039 = "Ambient Sound 39";
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14040 = "Ambient Sound 40";
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14041 = "Ambient Sound 41";
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14042 = "Ambient Sound 42";
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14043 = "Ambient Sound 43";
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14044 = "Ambient Sound 44";
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14045 = "Ambient Sound 45";
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14046 = "Ambient Sound 46";
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14047 = "Ambient Sound 47";
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14048 = "Ambient Sound 48";
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14049 = "Ambient Sound 49";
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14050 = "Ambient Sound 50";
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14051 = "Ambient Sound 51";
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14052 = "Ambient Sound 52";
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14053 = "Ambient Sound 53";
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14054 = "Ambient Sound 54";
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14055 = "Ambient Sound 55";
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14056 = "Ambient Sound 56";
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14057 = "Ambient Sound 57";
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14058 = "Ambient Sound 58";
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14059 = "Ambient Sound 59";
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14060 = "Ambient Sound 60";
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14061 = "Ambient Sound 61";
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14062 = "Ambient Sound 62";
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14063 = "Ambient Sound 63";
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14064 = "Ambient Sound 64";
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14065
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{
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title = "Ambient Sound args[0]";
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arg0
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{
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title = "Ambient sound index";
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}
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}
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14066
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{
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title = "Ambient Sound Sequence args[0]";
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arg0
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{
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title = "Sound sequence index";
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}
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}
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14101 = "Music Changer 01";
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14102 = "Music Changer 02";
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14103 = "Music Changer 03";
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14104 = "Music Changer 04";
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14105 = "Music Changer 05";
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14106 = "Music Changer 06";
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14107 = "Music Changer 07";
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14108 = "Music Changer 08";
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14109 = "Music Changer 09";
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14110 = "Music Changer 10";
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14111 = "Music Changer 11";
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14112 = "Music Changer 12";
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14113 = "Music Changer 13";
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14114 = "Music Changer 14";
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14115 = "Music Changer 15";
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14116 = "Music Changer 16";
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14117 = "Music Changer 17";
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14118 = "Music Changer 18";
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14119 = "Music Changer 19";
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14120 = "Music Changer 20";
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14121 = "Music Changer 21";
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14122 = "Music Changer 22";
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14123 = "Music Changer 23";
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14124 = "Music Changer 24";
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14125 = "Music Changer 25";
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14126 = "Music Changer 26";
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14127 = "Music Changer 27";
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14128 = "Music Changer 28";
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14129 = "Music Changer 29";
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14130 = "Music Changer 30";
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14131 = "Music Changer 31";
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14132 = "Music Changer 32";
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14133 = "Music Changer 33";
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14134 = "Music Changer 34";
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14135 = "Music Changer 35";
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14136 = "Music Changer 36";
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14137 = "Music Changer 37";
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14138 = "Music Changer 38";
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14139 = "Music Changer 39";
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14140 = "Music Changer 40";
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14141 = "Music Changer 41";
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14142 = "Music Changer 42";
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14143 = "Music Changer 43";
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14144 = "Music Changer 44";
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14145 = "Music Changer 45";
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14146 = "Music Changer 46";
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14147 = "Music Changer 47";
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14148 = "Music Changer 48";
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14149 = "Music Changer 49";
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14150 = "Music Changer 50";
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14151 = "Music Changer 51";
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14152 = "Music Changer 52";
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14153 = "Music Changer 53";
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14154 = "Music Changer 54";
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14155 = "Music Changer 55";
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14156 = "Music Changer 56";
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14157 = "Music Changer 57";
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14158 = "Music Changer 58";
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14159 = "Music Changer 59";
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14160 = "Music Changer 60";
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14161 = "Music Changer 61";
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14162 = "Music Changer 62";
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14163 = "Music Changer 63";
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14164 = "Music Changer 64";
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14165
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{
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title = "Music Changer args[0]";
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arg0
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{
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title = "MUSINFO track index";
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}
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arg1
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{
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title = "MOD track order";
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}
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}
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9048
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{
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title = "Sound Environment (reverbs)";
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arg0
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{
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title = "ID (first part)";
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}
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arg1
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{
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title = "ID (second part)";
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}
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}
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}
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monsters
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{
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888
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{
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title = "MBF Helper dog";
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width = 12;
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height = 28;
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sprite = "DOGSA2A8";
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}
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}
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bridges
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{
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color = 8; // Grey
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arrow = 0;
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title = "Bridges";
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width = 16;
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sort = 1;
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height = 1;
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hangs = 0;
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blocking = 0;
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error = 1;
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5064
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{
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title = "Bridge Invis, radius 16";
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width = 16;
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}
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5061
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{
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title = "Bridge Invis, radius 32";
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width = 32;
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}
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5065
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{
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title = "Bridge Invis, radius 8";
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width = 8;
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}
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9990
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{
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title = "Bridge Invis, custom radius";
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arg0
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{
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title = "Radius";
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}
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arg1
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{
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title = "Thickness";
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}
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}
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9991
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{
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title = "Bridge Custom";
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arg0
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{
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title = "Radius";
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}
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arg1
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{
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title = "Thickness";
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}
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arg2
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{
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title = "Orb amount";
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}
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arg3
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{
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title = "Rotation speed";
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}
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arg4
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{
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title = "Rotation radius";
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}
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}
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}
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cameras
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{
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color = 7; // Light Grey
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arrow = 1;
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title = "Cameras and Interpolation";
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width = 16;
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sort = 1;
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height = 0;
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hangs = 0;
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blocking = 0;
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error = 1;
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fixedsize = true;
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9025
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{
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title = "Camera";
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arg0
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{
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title = "Pitch";
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}
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arg1
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{
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title = "Pan";
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}
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arg2
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{
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title = "Time";
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}
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}
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9073
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{
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title = "Aiming Camera";
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arg0
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{
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title = "Pitch";
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}
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arg1
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{
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title = "Max Angle";
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}
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arg2
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{
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title = "Max Pitch";
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}
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arg4
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{
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title = "Thing";
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type = 14;
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}
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}
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9080 = "Skybox Viewpoint";
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9081
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{
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title = "Skybox Picker";
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arg0
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{
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title = "Thing";
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type = 14;
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}
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arg1
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{
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title = "Mode";
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type = 11;
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enum
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{
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0 = "Apply on Floor and Ceiling";
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1 = "Apply on Ceiling";
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2 = "Apply on Floor";
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}
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}
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}
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9074
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{
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title = "Actor Mover";
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arg0
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{
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title = "Point";
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}
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arg1
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{
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title = "High Point";
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}
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arg2
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{
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title = "Options";
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type = 12;
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enum
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{
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1 = "Linear path";
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2 = "Use point angle";
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4 = "Use point pitch";
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8 = "Face movement direction";
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128 = "Nonsolid";
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}
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}
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arg4
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{
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title = "Thing";
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type = 14;
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}
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}
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9070
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{
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title = "Interpolation point";
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arg0
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{
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title = "Pitch";
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}
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arg1
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{
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title = "Travel Time";
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}
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arg2
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{
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title = "Hold Time";
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}
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arg3
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{
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title = "Next";
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}
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arg4
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{
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title = "High Next";
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}
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}
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9075 = "Interpolation Special";
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9072
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{
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title = "Moving Camera";
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arg0
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{
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title = "Point";
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}
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arg1
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{
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title = "High Point";
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}
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arg2
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{
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title = "Options";
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type = 12;
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enum
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{
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1 = "Linear path";
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2 = "Use point angle";
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4 = "Use point pitch";
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8 = "Face movement direction";
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128 = "Everyone";
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}
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}
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arg3
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{
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title = "Thing";
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type = 14;
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}
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}
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9071
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{
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title = "Path Follower";
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arg0
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{
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title = "Point";
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}
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arg1
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{
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title = "High Point";
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}
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arg2
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{
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title = "Options";
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type = 12;
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enum
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{
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1 = "Linear path";
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2 = "Use point angle";
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4 = "Use point pitch";
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8 = "Face movement direction";
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}
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}
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}
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9047 = "Patrol Special";
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}
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sectors
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{
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color = 7;
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arrow = 0;
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title = "Sector Actions";
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sort = 1;
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width = 10;
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height = 20;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:action";
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9082 = "Silent Sector";
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9998 = "Actor enters sector";
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9989 = "Actor hits fake floor";
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9996 = "Actor hits ceiling";
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9999 = "Actor hits floor";
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9997 = "Actor leaves sector";
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9982 = "Eyes above fake ceiling";
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9992 = "Eyes above fake floor";
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9983 = "Eyes below fake ceiling";
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9993 = "Eyes below fake floor";
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9995 = "Player uses sector";
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9994 = "Player uses wall";
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9038
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{
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title = "ColorSetter";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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arg3
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{
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title = "Desaturation";
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}
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}
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9039
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{
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title = "FadeSetter";
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arg0
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{
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title = "Red";
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}
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arg1
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{
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title = "Green";
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}
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arg2
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{
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title = "Blue";
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}
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}
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9041
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{
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title = "FlagSetter";
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arg0
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{
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title = "Set Flags";
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type = 12;
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enum = "sector_flags";
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}
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}
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}
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slopes
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{
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color = 8; // Grey
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arrow = 0;
|
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title = "Slopes";
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width = 8;
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sort = 1;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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9511
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{
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title = "Copy ceiling plane";
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arg0
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{
|
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title = "Sector Tag";
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type = 13;
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}
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}
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9510
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{
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title = "Copy floor plane";
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arg0
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{
|
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title = "Sector Tag";
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type = 13;
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}
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}
|
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9503
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{
|
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title = "Set ceiling slope";
|
|
arrow = 1;
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arg0
|
|
{
|
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title = "Z-Angle";
|
|
}
|
|
}
|
|
9502
|
|
{
|
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title = "Set floor slope";
|
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arrow = 1;
|
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arg0
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{
|
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title = "Z-Angle";
|
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}
|
|
}
|
|
9501
|
|
{
|
|
title = "Slope ceiling to here";
|
|
height = 8;
|
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arg0
|
|
{
|
|
title = "Line";
|
|
type = 15;
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|
}
|
|
}
|
|
9500
|
|
{
|
|
title = "Slope floor to here";
|
|
height = 4;
|
|
arg0
|
|
{
|
|
title = "Line";
|
|
type = 15;
|
|
}
|
|
}
|
|
|
|
1500
|
|
{
|
|
title = "Line slope floor";
|
|
height = 8;
|
|
}
|
|
|
|
1501
|
|
{
|
|
title = "Line slope ceiling";
|
|
height = 8;
|
|
}
|
|
|
|
1504
|
|
{
|
|
title = "Vertex slope floor";
|
|
height = 8;
|
|
absolutez = true;
|
|
}
|
|
|
|
1505
|
|
{
|
|
title = "Vertex slope ceiling";
|
|
height = 8;
|
|
absolutez = true;
|
|
}
|
|
}
|
|
|
|
zdoom
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "ZDoom";
|
|
sort = 1;
|
|
width = 10;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:arrow";
|
|
|
|
9200
|
|
{
|
|
title = "Decal";
|
|
arg0
|
|
{
|
|
title = "Decal ID";
|
|
}
|
|
}
|
|
9024
|
|
{
|
|
title = "Path Node";
|
|
arg0
|
|
{
|
|
title = "Next Node";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
9026
|
|
{
|
|
title = "Spark";
|
|
arg0
|
|
{
|
|
title = "Particles Amount";
|
|
}
|
|
}
|
|
9040 = "Map Marker";
|
|
9045 = "Deep Water";
|
|
9046
|
|
{
|
|
title = "Secret";
|
|
arg0
|
|
{
|
|
title = "Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Message And Sound";
|
|
1 = "Message Only";
|
|
2 = "Sound Only";
|
|
3 = "No Message And Sound";
|
|
}
|
|
}
|
|
}
|
|
9300 = "Polyobject Anchor";
|
|
9301 = "Polyobject Start Spot";
|
|
9302 = "Polyobject Start Spot (crush)";
|
|
9303 = "Polyobject Spawn(Hurts to touch)";
|
|
9001 = "Map Spot";
|
|
9013 = "Map Spot (gravity)";
|
|
9076 = "Hate target";
|
|
9988
|
|
{
|
|
title = "Custom Sprite";
|
|
arg0
|
|
{
|
|
title = "BTILxxxx";
|
|
}
|
|
arg1
|
|
{
|
|
title = "BTILxxxx";
|
|
}
|
|
arg2
|
|
{
|
|
title = "X Scale (64=100%)";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Y Scale (64=100%) ";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Flags";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Opaque";
|
|
2 = "Alpha 33%";
|
|
3 = "Alpha 66%";
|
|
4 = "Flip horizontally";
|
|
5 = "Flip vertically";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
portals
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Portals";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
|
|
9077
|
|
{
|
|
title = "Upper Sector";
|
|
arg0
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
|
|
9078
|
|
{
|
|
title = "Lower Sector";
|
|
arg0
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
doom
|
|
{
|
|
players
|
|
{
|
|
blocking = 2;
|
|
4001
|
|
{
|
|
title = "Player 5 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4002
|
|
{
|
|
title = "Player 6 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4003
|
|
{
|
|
title = "Player 7 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4004
|
|
{
|
|
title = "Player 8 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
}
|
|
|
|
monsters
|
|
{
|
|
blocking = 2;
|
|
|
|
9037
|
|
{
|
|
title = "PR Lost Soul (BETA)";
|
|
width = "16";
|
|
height = "56";
|
|
sprite = "UNKNA0";
|
|
}
|
|
|
|
9050
|
|
{
|
|
title = "Arachnotron (stealth)";
|
|
width = 64;
|
|
height = 64;
|
|
sprite = "BSPIA2A8";
|
|
}
|
|
9051
|
|
{
|
|
title = "Archvile (stealth)";
|
|
width = 20;
|
|
sprite = "VILEA2D8";
|
|
}
|
|
9052
|
|
{
|
|
title = "Baron of Hell (stealth)";
|
|
width = 24;
|
|
height = 64;
|
|
sprite = "BOSSA2A8";
|
|
}
|
|
9053
|
|
{
|
|
title = "Cacodemon (stealth)";
|
|
width = 31;
|
|
sprite = "HEADA2A8";
|
|
}
|
|
9054
|
|
{
|
|
title = "Chaingunner (stealth)";
|
|
sprite = "CPOSA2";
|
|
}
|
|
9055
|
|
{
|
|
title = "Demon (stealth)";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
9056
|
|
{
|
|
title = "Hell Knight (stealth)";
|
|
width = 24;
|
|
height = 64;
|
|
sprite = "BOS2A2C8";
|
|
}
|
|
9057
|
|
{
|
|
title = "Imp (stealth)";
|
|
sprite = "TROOA2A8";
|
|
}
|
|
9058
|
|
{
|
|
title = "Mancubus (stealth)";
|
|
width = 48;
|
|
height = 64;
|
|
sprite = "FATTC2C8";
|
|
}
|
|
9059
|
|
{
|
|
title = "Revenant (stealth)";
|
|
sprite = "SKELA2D8";
|
|
}
|
|
9060
|
|
{
|
|
title = "Former Sergeant (stealth)";
|
|
sprite = "SPOSA2A8";
|
|
}
|
|
9061
|
|
{
|
|
title = "Former Human (stealth)";
|
|
sprite = "POSSA2A8";
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
49 // Hanging victim, twitching (blocking)
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
50 // Hanging victim, arms out (blocking)
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
51 // Hanging victim, 1-legged (blocking)
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
52 // Hanging pair of legs (blocking)
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
53 // Hanging leg (blocking)
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
25 // Impaled human
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
26 // Twitching impaled human
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
27 // Skull on a pole
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
28 // 5 skulls shish kebob
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
29 // Pile of skulls and candles
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
73 // Hanging victim, guts removed
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
74 // Hanging victim, guts and brain removed
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
75 // Hanging torso, looking down
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
76 // Hanging torso, open skull
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
77 // Hanging torso, looking up
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
78 // Hanging torso, brain removed
|
|
{
|
|
blocking = 2;
|
|
}
|
|
|
|
5050 // Stalagmite
|
|
{
|
|
blocking = 2;
|
|
title = "Stalagmite";
|
|
sprite = "SMT2A0";
|
|
width = 16;
|
|
height = 48;
|
|
}
|
|
}
|
|
|
|
weapons
|
|
{
|
|
5010
|
|
{
|
|
title = "Pistol";
|
|
sprite = "PISGA0";
|
|
}
|
|
}
|
|
|
|
powerups
|
|
{
|
|
2016 = "Evil Sceptre (BETA)";
|
|
2017 = "Unholy Bible (BETA)";
|
|
}
|
|
|
|
bridges
|
|
{
|
|
118
|
|
{
|
|
title = "Hack Bridge";
|
|
width = "36";
|
|
height = "4";
|
|
}
|
|
}
|
|
|
|
marine
|
|
{
|
|
color = 15;
|
|
arrow = 1;
|
|
title = "Marines";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
9100 = "Scripted Marine";
|
|
9101 = "Marine Fist";
|
|
9102 = "Marine Berserk";
|
|
9103 = "Marine Chainsaw";
|
|
9104 = "Marine Pistol";
|
|
9105 = "Marine Shotgun";
|
|
9106 = "Marine SSG";
|
|
9107 = "Marine Chaingun";
|
|
9108 = "Marine Rocket Launcher";
|
|
9109 = "Marine Plasma Rifle";
|
|
9110 = "Marine Railgun";
|
|
9111 = "Marine BFG9000";
|
|
}
|
|
}
|
|
|
|
heretic
|
|
{
|
|
players
|
|
{
|
|
blocking = 2;
|
|
4001
|
|
{
|
|
title = "Player 5 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4002
|
|
{
|
|
title = "Player 6 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4003
|
|
{
|
|
title = "Player 7 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4004
|
|
{
|
|
title = "Player 8 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
}
|
|
|
|
bridges
|
|
{
|
|
118
|
|
{
|
|
title = "Glitter Bridge";
|
|
width = "32";
|
|
height = "2";
|
|
}
|
|
}
|
|
}
|
|
|
|
hexen
|
|
{
|
|
other
|
|
{
|
|
// This solves conflict
|
|
9001 = null; // Map Spot
|
|
9013 = null; // Map Spot (Gravity)
|
|
// We'll want to use ZDoom's own polyobject numbers
|
|
3000 = null; // Polyobject Anchor
|
|
3001 = null; // Polyobject Start Spot
|
|
3002 = null; // Polyobject Start Spot (crush)
|
|
}
|
|
}
|
|
|
|
strife
|
|
{
|
|
// These are useless and not supported in ZDoom
|
|
hints
|
|
{
|
|
title = "Explosives";
|
|
9001 = null; // Label Hint 1
|
|
9002 = null; // Label Hint 2
|
|
9003 = null; // Label Hint 3
|
|
9004 = null; // Label Hint 4
|
|
9005 = null; // Label Hint 5
|
|
9006 = null; // Label Hint 6
|
|
}
|
|
|
|
pillars
|
|
{
|
|
blocking = 2;
|
|
}
|
|
}
|
|
|
|
default
|
|
{
|
|
players
|
|
{
|
|
blocking = 2;
|
|
4001
|
|
{
|
|
title = "Player 5 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4002
|
|
{
|
|
title = "Player 6 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4003
|
|
{
|
|
title = "Player 7 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4004
|
|
{
|
|
title = "Player 8 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
}
|
|
|
|
} |