UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
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ClassicModes Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
ErrorChecks Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
FindReplace Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system. 2016-07-06 00:15:19 +00:00
General Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Interface Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
IO Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Resources Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
VisualModes Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging. 2016-09-08 19:28:47 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check unknown actions and effects" check. 2016-05-13 14:42:15 +00:00