UltimateZoneBuilder/Source/Core/IO/SerializerStream.cs
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00

215 lines
6.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Geometry;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal sealed class SerializerStream : IReadWriteStream, IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
//private Stream stream;
private readonly BinaryWriter writer;
private readonly Dictionary<string, ushort> stringstable;
private bool isdisposed; //mxd
#endregion
#region ================== Properties
public bool IsWriting { get { return true; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public SerializerStream(Stream stream)
{
// Initialize
//this.stream = stream;
this.writer = new BinaryWriter(stream);
this.stringstable = new Dictionary<string, ushort>(StringComparer.Ordinal);
}
//mxd
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
if(writer != null) writer.Close();
isdisposed = true;
}
}
#endregion
#region ================== Methods
// Management
public void Begin()
{
// First 4 bytes are reserved for the offset of the strings table
const int offset = 0;
writer.Write(offset);
}
public void End()
{
// Write the offset bytes
int offset = (int)writer.BaseStream.Length;
writer.Seek(0, SeekOrigin.Begin);
writer.Write(offset);
// Write the strings
writer.Seek(0, SeekOrigin.End);
foreach(KeyValuePair<string, ushort> str in stringstable)
writer.Write(str.Key);
}
// Bidirectional
public void rwInt(ref int v) { writer.Write(v); }
public void rwByte(ref byte v) { writer.Write(v); }
public void rwShort(ref short v) { writer.Write(v); }
public void rwString(ref string v)
{
ushort index;
if(stringstable.ContainsKey(v))
index = stringstable[v];
else
index = stringstable[v] = (ushort)stringstable.Count;
writer.Write(index);
}
public void rwLong(ref long v) { writer.Write(v); }
public void rwUInt(ref uint v) { writer.Write(v); }
public void rwUShort(ref ushort v) { writer.Write(v); }
public void rwULong(ref ulong v) { writer.Write(v); }
public void rwFloat(ref float v) { writer.Write(v); }
public void rwBool(ref bool v) { writer.Write(v); }
public void rwVector2D(ref Vector2D v)
{
writer.Write(v.x);
writer.Write(v.y);
}
public void rwVector3D(ref Vector3D v)
{
writer.Write(v.x);
writer.Write(v.y);
writer.Write(v.z);
}
// Write-only
public void wInt(int v) { writer.Write(v); }
public void wByte(byte v) { writer.Write(v); }
public void wShort(short v) { writer.Write(v); }
public void wString(string v)
{
ushort index;
if(stringstable.ContainsKey(v))
index = stringstable[v];
else
index = stringstable[v] = (ushort)stringstable.Count;
writer.Write(index);
}
public void wLong(long v) { writer.Write(v); }
public void wUInt(uint v) { writer.Write(v); }
public void wUShort(ushort v) { writer.Write(v); }
public void wULong(ulong v) { writer.Write(v); }
public void wFloat(float v) { writer.Write(v); }
public void wBool(bool v) { writer.Write(v); }
public void wVector2D(Vector2D v)
{
writer.Write(v.x);
writer.Write(v.y);
}
public void wVector3D(Vector3D v)
{
writer.Write(v.x);
writer.Write(v.y);
writer.Write(v.z);
}
// Read-only is not supported
public void rInt(out int v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rByte(out byte v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rShort(out short v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rString(out string v) { v = ""; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rLong(out long v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rUInt(out uint v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rUShort(out ushort v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rULong(out ulong v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rFloat(out float v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rBool(out bool v) { v = false; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rVector2D(out Vector2D v)
{
v = new Vector2D();
General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support.");
}
public void rVector3D(out Vector3D v)
{
v = new Vector3D();
General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support.");
}
#endregion
}
}