UltimateZoneBuilder/Source/IO
2009-03-15 17:00:37 +00:00
..
ClippedStream.cs UDMF on top! 2008-06-01 20:25:46 +00:00
Configuration.cs Configuration files are now read and written in UTF8 format (compatible with old ASCII configurations) 2009-02-10 10:25:09 +00:00
DeserializerStream.cs @ Optimized reading/writing strings in MapSet serialization 2009-02-20 18:51:31 +00:00
DirectoryFileEntry.cs performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
DirectoryFilesList.cs Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory 2009-02-09 23:34:20 +00:00
DoomFlatReader.cs Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
DoomMapSetIO.cs Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning. 2009-03-01 09:15:58 +00:00
DoomPictureReader.cs Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
FileImageReader.cs Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
HexenMapSetIO.cs Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning. 2009-03-01 09:15:58 +00:00
IImageReader.cs Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
IMapSetIO.cs - added proper text rendering 2008-05-13 14:24:35 +00:00
IReadWriteStream.cs @ Optimized reading/writing strings in MapSet serialization 2009-02-20 18:51:31 +00:00
Lump.cs Fixed floodfill to work with walls that have no texture (-) 2009-02-22 00:10:07 +00:00
MapSetIO.cs working on script editor 2008-11-13 16:21:11 +00:00
SerializerStream.cs @ Optimized reading/writing strings in MapSet serialization 2009-02-20 18:51:31 +00:00
UniversalCollection.cs UDMF on top! 2008-06-01 20:25:46 +00:00
UniversalEntry.cs UDMF on top! 2008-06-01 20:25:46 +00:00
UniversalMapSetIO.cs Fixed major bug in MapSet IO implementations (how can I have missed this?!) 2008-11-10 21:06:02 +00:00
UniversalParser.cs Added hexadecimal value reading in UDMF parser 2009-03-11 20:49:53 +00:00
UniversalStreamReader.cs Added hexadecimal value reading in UDMF parser 2009-03-11 20:49:53 +00:00
UniversalStreamWriter.cs fixed fuzzy thing angle business 2009-01-12 19:21:01 +00:00
UnknownImageReader.cs Added support for sprite X/Y offsets in original doom picture data format 2009-03-15 17:00:37 +00:00
WAD.cs - change a lot in the resources system 2008-09-28 21:20:56 +00:00