UltimateZoneBuilder/Source/Core
MaxED ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
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Actions Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Compilers ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
Config Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Controls Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Data Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
Editing Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
General Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
Geometry Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
GZBuilder Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
IO Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Map Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Plugins Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Properties Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Rendering Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
Resources Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Types Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
VisualModes Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
Windows Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ZDoom Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00