UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks
MaxED 4632fdbe99 Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
2012-10-08 13:07:56 +00:00
..
CheckClosedSectors.cs
CheckLineReferences.cs
CheckMissingTextures.cs Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
CheckOverlappingLines.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
CheckStuckThings.cs Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
CheckUnknownFlats.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
CheckUnknownTextures.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
CheckUnknownThings.cs Added unknown things check to Error Checker 2012-08-29 10:09:02 +00:00
ErrorChecker.cs
ErrorCheckerAttribute.cs
ErrorResult.cs
ResultLineMissingFront.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultLineMissingSides.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultLineNotDoubleSided.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultLineNotSingleSided.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultLineOverlapping.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultNoErrors.cs
ResultSectorUnclosed.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
ResultStuckThingInLine.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ResultStuckThingInThing.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ResultTextureMissing.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
ResultThingOutside.cs
ResultUnknownFlat.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
ResultUnknownTexture.cs Added undo for some Map Analysis corrections 2009-06-20 06:05:41 +00:00
ResultUnknownThing.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00