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b603cb35c7
@ Refactored texture error checks to reuse code
103 lines
2.4 KiB
C#
103 lines
2.4 KiB
C#
#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* Copyright (c) 2019 Boris Iwanski
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using System.Collections.Generic;
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using System.Threading;
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using System;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public abstract class BaseCheckTextures : ErrorChecker
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{
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#region ================== Constants
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private const int PROGRESS_STEP = 1000;
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#endregion
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#region ================== Variables
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protected Dictionary<int, Flags3DFloor> sector3dfloors;
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public BaseCheckTextures()
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{
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// Total progress is done when all lines are checked
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SetTotalProgress(General.Map.Map.Sidedefs.Count / PROGRESS_STEP);
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sector3dfloors = new Dictionary<int, Flags3DFloor>();
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}
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#endregion
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#region ================== Enum
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[Flags]
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protected enum Flags3DFloor
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{
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UseUpper = 1,
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UseLower = 2,
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RenderInside = 4
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}
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#endregion
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#region ================== Methods
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// Create a cache of sectors that have 3D floors, with their flags relevant to the error checker
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protected void Build3DFloorCache()
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{
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foreach (Linedef ld in General.Map.Map.Linedefs)
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{
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if (ld.Action == 160)
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{
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if ((ld.Args[1] & 4) == 4) // Type render inside
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{
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if (!sector3dfloors.ContainsKey(ld.Args[0]))
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sector3dfloors.Add(ld.Args[0], Flags3DFloor.RenderInside);
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}
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if ((ld.Args[2] & 16) == 16) // Flag use upper
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{
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if (!sector3dfloors.ContainsKey(ld.Args[0]))
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sector3dfloors.Add(ld.Args[0], Flags3DFloor.UseUpper);
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else
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sector3dfloors[ld.Args[0]] |= Flags3DFloor.UseUpper;
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}
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if ((ld.Args[2] & 32) == 32) // Flag use lower
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{
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if (!sector3dfloors.ContainsKey(ld.Args[0]))
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sector3dfloors.Add(ld.Args[0], Flags3DFloor.UseLower);
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else
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sector3dfloors[ld.Args[0]] |= Flags3DFloor.UseLower;
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}
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}
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}
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}
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#endregion
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}
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}
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