UltimateZoneBuilder/Source/Plugins/BuilderEffects/Controls
MaxED cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
..
BoolControl.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
BoolControl.designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
BoolControl.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
IntControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
IntControl.designer.cs Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
IntControl.resx Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
NumericUpDownEx.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00