UltimateZoneBuilder/Source/Map
2009-02-24 21:33:24 +00:00
..
BlockEntry.cs @added code 2009-01-28 14:41:52 +00:00
BlockMap.cs fixed bugs in error checking blockmap and progress bar 2009-01-31 10:38:09 +00:00
Linedef.cs fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
MapElement.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
MapOptions.cs Grid and background image settings are now saved along with the map 2009-02-23 18:23:39 +00:00
MapSet.cs @ Optimized reading/writing strings in MapSet serialization 2009-02-20 18:51:31 +00:00
Sector.cs @ Optimized serialization (the long versions of the 8-byte strings can be regenerated and don't need to be serialized) 2009-02-20 19:06:38 +00:00
SelectableElement.cs generalized selectable map elements in a base class 2008-10-16 08:45:23 +00:00
Sidedef.cs Changed RemoveUnneededTextures so that it never removes 'unneeded' textures when the line has a tag or action or either of the two sectors has a tag 2009-02-24 21:33:24 +00:00
SidedefPart.cs lots of changes/additions 2007-12-26 14:29:36 +00:00
Thing.cs @ Refactored code to use the term "radius" for thing widths instead of "width" 2009-02-16 10:06:58 +00:00
UniFields.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
UniValue.cs fixed crash when undo is created after changing UDMF string enumeration types 2009-01-15 14:04:13 +00:00
Vertex.cs several fixes 2009-01-03 22:18:59 +00:00