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Actions
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
Compilers
Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump.
2016-05-31 23:57:41 +00:00
Config
Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
2016-07-18 23:41:02 +00:00
Controls
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
2016-07-15 14:07:30 +00:00
Data
Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
2016-07-18 23:41:02 +00:00
Editing
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
2016-06-19 00:09:53 +00:00
General
Fixed a crash when using "Open map in current WAD" action in Visual mode.
2016-07-13 23:28:06 +00:00
Geometry
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
GZBuilder
Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
2016-07-18 23:41:02 +00:00
IO
Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb.
2016-06-30 17:57:51 +00:00
Map
Fixed a crash when trying to set pitch of a non-model thing (was introduced in R2678).
2016-07-17 23:07:58 +00:00
Plugins
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
Properties
Added "Automap Mode" plugin by Boris Iwansky.
2016-06-16 22:05:17 +00:00
Rendering
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
2016-07-17 00:00:29 +00:00
Resources
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
2016-06-15 22:02:51 +00:00
Types
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
VisualModes
Fixed a crash when using "Open map in current WAD" action in Visual mode.
2016-07-13 23:28:06 +00:00
Windows
Added support for SurfaceSkin MODELDEF property.
2016-07-18 12:05:19 +00:00
ZDoom
Added support for SurfaceSkin MODELDEF property.
2016-07-18 12:05:19 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Added LOCKDEFS parser.
2016-07-14 23:39:48 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00