UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DrawCurveMode.cs
MaxED 59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00

380 lines
11 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Draw Curve Mode",
SwitchAction = "drawcurvemode",
ButtonImage = "DrawCurveMode.png", //mxd
ButtonOrder = int.MinValue + 2, //mxd
ButtonGroup = "000_drawing", //mxd
AllowCopyPaste = false,
Volatile = true,
Optional = false)]
public class DrawCurveMode : DrawGeometryMode
{
#region ================== Variables
private readonly HintLabel hintlabel;
private Curve curve;
private int segmentlength;
private const int MIN_SEGMENT_LENGTH = 16;
private const int MAX_SEGMENT_LENGTH = 4096; //just some arbitrary number
// Interface
private DrawCurveOptionsPanel panel;
#endregion
#region ================== Constructor/Disposer
public DrawCurveMode()
{
hintlabel = new HintLabel(General.Colors.InfoLine);
labeluseoffset = false;
}
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
if(hintlabel != null) hintlabel.Dispose();
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
protected override void Update()
{
PixelColor stitchcolor = General.Colors.Highlight;
PixelColor losecolor = General.Colors.Selection;
snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState;
snaptogrid = snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid;
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex curp = GetCurrentPosition();
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
// Update label positions (mxd)
if(labels.Count > 0)
{
// Update labels for already drawn lines
for(int i = 0; i < labels.Count - 1; i++)
labels[i].Move(points[i].pos, points[i + 1].pos);
// Update label for active line
labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
}
// Render drawing lines
if(renderer.StartOverlay(true))
{
// Go for all points to draw lines
if(points.Count > 0)
{
//update curve
List<Vector2D> verts = new List<Vector2D>();
for(int i = 0; i < points.Count; i++) verts.Add(points[i].pos);
if(curp.pos != verts[verts.Count-1]) verts.Add(curp.pos);
curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentlength);
// Render lines
for(int i = 1; i < curve.Shape.Count; i++)
{
// Determine line color
PixelColor c = snaptonearest ? stitchcolor : losecolor;
// Render line
renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, c, true);
}
//render "inactive" vertices
for(int i = 1; i < curve.Shape.Count - 1; i++)
{
// Determine vertex color
PixelColor c = !snaptonearest ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(curve.Shape[i].x - vsize, curve.Shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), c, true);
}
}
if(points.Count > 0)
{
// Render vertices
for(int i = 0; i < points.Count; i++)
{
// Determine vertex color
PixelColor c = points[i].stitch ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), c, true);
}
}
// Determine point color
PixelColor color = snaptonearest ? stitchcolor : losecolor;
// Render vertex at cursor
renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
// Render labels
renderer.RenderText(labels.ToArray());
//Render info label
Vector2D start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale));
Vector2D end = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y);
hintlabel.Move(start, end);
hintlabel.Text = "SEG LEN: " + segmentlength;
renderer.RenderText(hintlabel.TextLabel);
// Done
renderer.Finish();
}
// Done
renderer.Present();
}
#endregion
#region ================== Events
public override void OnEngage()
{
base.OnEngage();
//setup settings panel
panel.SegmentLength = segmentlength;
panel.Register();
}
public override void OnAccept()
{
Cursor.Current = Cursors.AppStarting;
General.Settings.FindDefaultDrawSettings();
// When points have been drawn
if(points.Count > 0)
{
// Make undo for the draw
General.Map.UndoRedo.CreateUndo("Curve draw");
// Make an analysis and show info
string[] adjectives =
{
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
};
string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
List<DrawnVertex> verts = new List<DrawnVertex>();
// If we have a curve...
if(points.Count > 2)
{
// Is it an (auto)closed curve?
int lastpoint;
if(drawingautoclosed || points[0].pos == points[points.Count - 1].pos)
lastpoint = curve.Segments.Count;
else
lastpoint = curve.Segments.Count - 1;
for(int i = 0; i < lastpoint; i++)
{
int next = (i == curve.Segments.Count - 1 ? 0 : i + 1);
bool stitch = points[i].stitch && points[next].stitch;
bool stitchline = points[i].stitchline && points[next].stitchline;
// Add segment points except the last one
for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++)
{
DrawnVertex dv = new DrawnVertex();
dv.pos = curve.Segments[i].Points[c];
dv.stitch = stitch;
dv.stitchline = stitchline;
verts.Add(dv);
}
}
// Add the last point
DrawnVertex end = new DrawnVertex();
end.pos = curve.Segments[lastpoint - 1].End;
end.stitch = verts[verts.Count - 1].stitch;
end.stitchline = verts[verts.Count - 1].stitchline;
verts.Add(end);
}
else
{
verts = points;
}
// Make the drawing
if(Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
{
// Snap to map format accuracy
General.Map.Map.SnapAllToAccuracy();
// Clear selection
General.Map.Map.ClearAllSelected();
// Update cached values
General.Map.Map.Update();
//mxd. Outer sectors may require some splittin...
if(General.Settings.SplitJoinedSectors) Tools.SplitOuterSectors(General.Map.Map.GetMarkedLinedefs(true));
// Edit new sectors?
List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
General.Interface.ShowEditSectors(newsectors);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
//mxd
General.Map.Renderer2D.UpdateExtraFloorFlag();
// Map is changed
General.Map.IsChanged = true;
}
else
{
// Drawing failed
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
General.Map.UndoRedo.WithdrawUndo();
General.Map.UndoRedo.WithdrawUndo();
}
}
// Done
Cursor.Current = Cursors.Default;
if(continuousdrawing)
{
// Reset settings
points.Clear();
labels.Clear();
drawingautoclosed = false;
// Redraw display
General.Interface.RedrawDisplay();
}
else
{
// Return to original mode
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
}
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
{
segmentlength = panel.SegmentLength;
Update();
}
public override void OnHelp()
{
General.ShowHelp("/gzdb/features/classic_modes/mode_drawcurve.html");
}
#endregion
#region ================== mxd. Settings panel
protected override void SetupInterface()
{
// Load stored settings
segmentlength = General.Clamp(General.Settings.ReadPluginSetting("drawcurvemode.segmentlength", 32), MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
// Add options docker
panel = new DrawCurveOptionsPanel(MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
panel.SegmentLength = segmentlength;
panel.OnValueChanged += OptionsPanelOnValueChanged;
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
// Needs to be set after adding the events...
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawcurvemode.continuousdrawing", false);
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
}
protected override void AddInterface()
{
panel.Register();
}
protected override void RemoveInterface()
{
// Store settings
General.Settings.WritePluginSetting("drawcurvemode.segmentlength", segmentlength);
General.Settings.WritePluginSetting("drawcurvemode.continuousdrawing", panel.ContinuousDrawing);
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
// Remove the buttons
panel.Unregister();
}
#endregion
#region ================== Actions
[BeginAction("increasesubdivlevel")]
protected virtual void IncreaseSubdivLevel()
{
if(segmentlength < MAX_SEGMENT_LENGTH)
{
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
segmentlength += increment;
if(segmentlength > MAX_SEGMENT_LENGTH) segmentlength = MAX_SEGMENT_LENGTH;
panel.SegmentLength = segmentlength;
Update();
}
}
[BeginAction("decreasesubdivlevel")]
protected virtual void DecreaseSubdivLevel()
{
if(segmentlength > MIN_SEGMENT_LENGTH)
{
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
segmentlength -= increment;
if(segmentlength < MIN_SEGMENT_LENGTH) segmentlength = MIN_SEGMENT_LENGTH;
panel.SegmentLength = segmentlength;
Update();
}
}
#endregion
}
}