mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
8555d75cd2
Also made a bunch of methods static.
289 lines
7.5 KiB
C#
289 lines
7.5 KiB
C#
|
||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
||
/*
|
||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
* This program is released under GNU General Public License
|
||
*
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
*
|
||
*/
|
||
|
||
#endregion
|
||
|
||
#region ================== Namespaces
|
||
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.Windows.Forms;
|
||
using CodeImp.DoomBuilder.Map;
|
||
using CodeImp.DoomBuilder.Rendering;
|
||
using CodeImp.DoomBuilder.Geometry;
|
||
using CodeImp.DoomBuilder.Editing;
|
||
|
||
#endregion
|
||
|
||
namespace CodeImp.DoomBuilder.BuilderModes
|
||
{
|
||
[EditMode(DisplayName = "Curve Linedefs",
|
||
AllowCopyPaste = false,
|
||
Volatile = true)]
|
||
public sealed class CurveLinedefsMode : BaseClassicMode
|
||
{
|
||
#region ================== Constants
|
||
|
||
private const float LINE_THICKNESS = 0.6f;
|
||
|
||
#endregion
|
||
|
||
#region ================== Variables
|
||
|
||
// Collections
|
||
private ICollection<Linedef> selectedlines;
|
||
private ICollection<Linedef> unselectedlines;
|
||
|
||
#endregion
|
||
|
||
#region ================== Properties
|
||
|
||
// Just keep the base mode button checked
|
||
public override string EditModeButtonName { get { return General.Editing.PreviousStableMode.Name; } }
|
||
|
||
#endregion
|
||
|
||
#region ================== Constructor / Disposer
|
||
|
||
// Constructor
|
||
public CurveLinedefsMode(EditMode basemode)
|
||
{
|
||
// Make collections by selection
|
||
selectedlines = General.Map.Map.GetSelectedLinedefs(true);
|
||
unselectedlines = General.Map.Map.GetSelectedLinedefs(false);
|
||
}
|
||
|
||
// Disposer
|
||
public override void Dispose()
|
||
{
|
||
// Not already disposed?
|
||
if(!isdisposed)
|
||
{
|
||
// Clean up
|
||
|
||
// Done
|
||
base.Dispose();
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region ================== Methods
|
||
|
||
// This generates the vertices to split the line with, from start to end
|
||
private static List<Vector2D> GenerateCurve(Linedef line)
|
||
{
|
||
// Fetch settings from window
|
||
int vertices = BuilderPlug.Me.CurveLinedefsForm.Vertices;
|
||
float distance = BuilderPlug.Me.CurveLinedefsForm.Distance;
|
||
float angle = BuilderPlug.Me.CurveLinedefsForm.Angle;
|
||
bool fixedcurve = BuilderPlug.Me.CurveLinedefsForm.FixedCurve;
|
||
bool backwards = BuilderPlug.Me.CurveLinedefsForm.Backwards;
|
||
|
||
// Make list
|
||
List<Vector2D> points = new List<Vector2D>(vertices);
|
||
|
||
//Added by Anders <20>strand 2008-05-18
|
||
//The formulas used are taken from http://mathworld.wolfram.com/CircularSegment.html
|
||
//c and theta are known (length of line and angle parameter). d, R and h are
|
||
//calculated from those two
|
||
//If the curve is not supposed to be a circular segment it's simply deformed to fit
|
||
//the value set for distance.
|
||
|
||
//The vertices are generated to be evenly distributed (by angle) along the curve
|
||
//and lastly they are rotated and moved to fit with the original line
|
||
|
||
//calculate some identities of a circle segment (refer to the graph in the url above)
|
||
float c = line.Length;
|
||
float theta = angle;
|
||
|
||
float d = (c / (float)Math.Tan(theta / 2)) / 2;
|
||
float R = d / (float)Math.Cos(theta / 2);
|
||
float h = R - d;
|
||
|
||
float yDeform = fixedcurve ? 1 : distance / h;
|
||
if(backwards)
|
||
yDeform = -yDeform;
|
||
|
||
float a, x, y;
|
||
Vector2D vertex;
|
||
|
||
for(int v = 1; v <= vertices; v++)
|
||
{
|
||
//calculate the angle for this vertex
|
||
//the curve starts at PI/2 - theta/2 and is segmented into vertices+1 segments
|
||
//this assumes the line is horisontal and on y = 0, the point is rotated and moved later
|
||
|
||
a = (Angle2D.PI - theta) / 2 + v * (theta / (vertices + 1));
|
||
|
||
//calculate the coordinates of the point, and distort the y coordinate
|
||
//using the deform factor calculated above
|
||
x = (float)Math.Cos(a) * R;
|
||
y = ((float)Math.Sin(a) * R - d) * yDeform;
|
||
|
||
//rotate and transform to fit original line
|
||
vertex = new Vector2D(x, y).GetRotated(line.Angle + Angle2D.PIHALF);
|
||
vertex = vertex.GetTransformed(line.GetCenterPoint().x, line.GetCenterPoint().y, 1, 1);
|
||
|
||
points.Add(vertex);
|
||
}
|
||
|
||
|
||
// Done
|
||
return points;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region ================== Events
|
||
|
||
public override void OnHelp()
|
||
{
|
||
General.ShowHelp("e_curvelinedefs.html");
|
||
}
|
||
|
||
// Cancelled
|
||
public override void OnCancel()
|
||
{
|
||
// Cancel base class
|
||
base.OnCancel();
|
||
|
||
// Return to base mode
|
||
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
||
}
|
||
|
||
// Mode engages
|
||
public override void OnEngage()
|
||
{
|
||
base.OnEngage();
|
||
renderer.SetPresentation(Presentation.Standard);
|
||
|
||
// Show toolbox window
|
||
BuilderPlug.Me.CurveLinedefsForm.Show((Form)General.Interface);
|
||
}
|
||
|
||
// Disenagaging
|
||
public override void OnDisengage()
|
||
{
|
||
base.OnDisengage();
|
||
|
||
// Hide toolbox window
|
||
BuilderPlug.Me.CurveLinedefsForm.Hide();
|
||
}
|
||
|
||
// This applies the curves and returns to the base mode
|
||
public override void OnAccept()
|
||
{
|
||
// Create undo
|
||
General.Map.UndoRedo.CreateUndo("Curve linedefs");
|
||
|
||
// Go for all selected lines
|
||
foreach(Linedef ld in selectedlines)
|
||
{
|
||
// Make curve for line
|
||
List<Vector2D> points = GenerateCurve(ld);
|
||
if(points.Count > 0)
|
||
{
|
||
// TODO: We may want some sector create/join code in here
|
||
// to allow curves that overlap lines and some geometry merging
|
||
|
||
// Go for all points to split the line
|
||
Linedef splitline = ld;
|
||
for(int i = 0; i < points.Count; i++)
|
||
{
|
||
// Make vertex
|
||
Vertex v = General.Map.Map.CreateVertex(points[i]);
|
||
if(v == null)
|
||
{
|
||
General.Map.UndoRedo.WithdrawUndo();
|
||
return;
|
||
}
|
||
|
||
// Split the line and move on with this line
|
||
splitline = splitline.Split(v);
|
||
if(splitline == null)
|
||
{
|
||
General.Map.UndoRedo.WithdrawUndo();
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Snap to map format accuracy
|
||
General.Map.Map.SnapAllToAccuracy();
|
||
|
||
// Update caches
|
||
General.Map.Map.Update();
|
||
General.Map.IsChanged = true;
|
||
|
||
// Return to base mode
|
||
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
||
}
|
||
|
||
// Redrawing display
|
||
public override void OnRedrawDisplay()
|
||
{
|
||
renderer.RedrawSurface();
|
||
|
||
// Render lines
|
||
if(renderer.StartPlotter(true))
|
||
{
|
||
renderer.PlotLinedefSet(unselectedlines);
|
||
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
||
renderer.Finish();
|
||
}
|
||
|
||
// Render things
|
||
if(renderer.StartThings(true))
|
||
{
|
||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||
renderer.Finish();
|
||
}
|
||
|
||
// Render overlay
|
||
if(renderer.StartOverlay(true))
|
||
{
|
||
// Go for all selected lines
|
||
foreach(Linedef ld in selectedlines)
|
||
{
|
||
// Make curve for line
|
||
List<Vector2D> points = GenerateCurve(ld);
|
||
if(points.Count > 0)
|
||
{
|
||
Vector2D p1 = ld.Start.Position;
|
||
Vector2D p2 = points[0];
|
||
for(int i = 1; i <= points.Count; i++)
|
||
{
|
||
// Draw the line
|
||
renderer.RenderLine(p1, p2, LINE_THICKNESS, General.Colors.Highlight, true);
|
||
|
||
// Next points
|
||
p1 = p2;
|
||
if(i < points.Count) p2 = points[i];
|
||
}
|
||
|
||
// Draw last line
|
||
renderer.RenderLine(p2, ld.End.Position, LINE_THICKNESS, General.Colors.Highlight, true);
|
||
}
|
||
}
|
||
renderer.Finish();
|
||
}
|
||
|
||
renderer.Present();
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|