UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/FloorAlignMode.cs
MaxED 60c4ad7b4b Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
2015-04-28 14:22:03 +00:00

71 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Floor Align Mode",
SwitchAction = "flooralignmode",
ButtonImage = "FloorAlign.png",
ButtonOrder = int.MinValue + 310,
ButtonGroup = "000_editing",
UseByDefault = true, //mxd
SupportedMapFormats = new[] { "UniversalMapSetIO" }, //mxd
Volatile = true)]
public class FloorAlignMode : FlatAlignMode
{
#region ================== Properties
protected override string XScaleName { get { return "xscalefloor"; } }
protected override string YScaleName { get { return "yscalefloor"; } }
protected override string XOffsetName { get { return "xpanningfloor"; } }
protected override string YOffsetName { get { return "ypanningfloor"; } }
protected override string RotationName { get { return "rotationfloor"; } }
protected override string UndoDescription { get { return "Floor Alignment"; } }
#endregion
#region ================== Methods
// Get the texture data to align
protected override ImageData GetTexture(Sector editsector)
{
return General.Map.Data.GetFlatImage(editsector.LongFloorTexture);
}
#endregion
#region ================== Events
// Mode engages
public override void OnEngage()
{
base.OnEngage();
General.Actions.InvokeAction("builder_viewmodefloors");
}
#endregion
}
}