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BaseVisualGeometrySector.cs
Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
2014-02-27 10:08:31 +00:00
BaseVisualGeometrySidedef.cs
Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action.
2014-07-17 08:15:06 +00:00
BaseVisualMode.cs
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
BaseVisualSector.cs
Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
2014-08-26 11:08:34 +00:00
BaseVisualThing.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
BaseVisualVertex.cs
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
2014-02-03 11:19:12 +00:00
Effect3DFloor.cs
Textures with names starting with "-" were not processed correctly.
2013-07-31 12:38:47 +00:00
EffectBrightnessLevel.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectCopySlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectLineSlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs
More fixes of 118:Plane_Copy effect implementation...
2014-05-06 08:21:10 +00:00
EffectThingLineSlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectThingSlope.cs
Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
2014-01-20 11:44:41 +00:00
EffectThingVertexSlope.cs
Visual mode: fixed a couple of bugs in Visual vertex logic.
2013-09-05 13:30:59 +00:00
EffectUDMFVertexOffset.cs
UDMF map format: increased maximum supported texture name length to 2048.
2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
2013-09-19 09:17:49 +00:00
NullVisualEventReceiver.cs
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
2013-09-19 09:17:49 +00:00
SectorData.cs
Visual mode, UDMF: added some boilerplate to prevent invalid sector slopes from showing up/crashing the editor.
2014-08-25 14:13:55 +00:00
SectorEffect.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevel.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevelType.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
TexturePlane.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ThingData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VertexData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualActionResult.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualCeiling.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualFloor.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualLower.cs
In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
2014-03-12 10:39:24 +00:00
VisualMiddle3D.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualMiddleBack.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualMiddleDouble.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualMiddleSingle.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
VisualSidedefParts.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualUpper.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
WallPolygon.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00