A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
Build Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
Documents Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
Help Tag Range plugin: custom increment can now be set. 2014-08-12 08:13:46 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Updated MakeSVNRelease.bat 2014-07-12 13:22:25 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00