..
BaseClassicMode.cs
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
BlockMapMode.cs
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
2009-08-14 10:45:22 +00:00
BridgeMode.cs
Upper/lower textures are now applied in a more expected manner in Bridge mode.
2012-06-26 21:48:37 +00:00
BrightnessMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
CurveLinedefsMode.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
DragGeometryMode.cs
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
DragLinedefsMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
DragSectorsMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
DragThingsMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
DragVerticesMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
DrawEllipseMode.cs
GZDoom Builder 1.09a:
2012-06-28 20:27:48 +00:00
DrawGeometryMode.cs
Added Draw Rectangle Mode.
2012-06-04 23:42:13 +00:00
DrawRectangleMode.cs
GZDoom Builder 1.08:
2012-06-19 13:12:28 +00:00
EditSelectionMode.cs
Added button in toolbar for Edit Selection mode.
2011-12-04 10:34:10 +00:00
ErrorCheckMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
FindReplaceMode.cs
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
LinedefsMode.cs
Added option in user preferences for manual line split behavior.
2012-03-19 21:31:10 +00:00
MakeSectorMode.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
SectorsMode.cs
Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
2012-04-14 12:22:19 +00:00
SnapVerticesMode.cs
GZDoom Builder 1.09:
2012-06-26 08:54:25 +00:00
ThingsMode.cs
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
TriangulatorMode.cs
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
VerticesMode.cs
Added option in user preferences for manual line split behavior.
2012-03-19 21:31:10 +00:00