UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
2017-01-06 15:59:41 +03:00
..
BaseClassicMode.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
CeilingAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
CurveLinedefsMode.cs Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. 2016-11-01 20:44:40 +00:00
DragGeometryMode.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2016-07-02 22:27:20 +00:00
DragLinedefsMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DragSectorsMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DragThingsMode.cs Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation. 2016-07-04 18:25:47 +00:00
DragVerticesMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DrawCurveMode.cs Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
DrawEllipseMode.cs Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. 2017-01-06 13:01:59 +03:00
DrawGeometryMode.cs Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". 2016-12-16 21:23:37 +00:00
DrawGridMode.cs Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. 2017-01-06 13:01:59 +03:00
DrawRectangleMode.cs Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. 2017-01-06 13:01:59 +03:00
EditSelectionMode.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ErrorCheckMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FindReplaceMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FlatAlignMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FloorAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
LinedefsMode.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
MakeSectorMode.cs Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. 2016-11-21 13:03:19 +00:00
SectorsMode.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ThingsMode.cs Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). 2017-01-06 15:59:41 +03:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00