UltimateZoneBuilder/Source/Core/Windows/ConfigForm.resx
MaxED 8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00

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<value>The nodebuilder is a compiler which builds geometry structures for your map. You need these structures to be able to play the map in the game. For each purpose you can choose the desired nodebuilder configuration here.</value>
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<value>Here you can select the editing modes that you wish to use in this configuration. This is useful in case there are plugins with additional editing modes that can be used as a replacement for the original editing modes.</value>
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<metadata name="tooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>%F - WAD file with the map that is to be tested. NOTE: this is a temporary file and not the file you opened or saved.
%WP - IWAD resource file with full path included. This is the first (highest) IWAD file that is found in the resources list.
%WF - IWAD resource filename only, without path. This is the first (highest) IWAD file that is found in the resources list.
%L - Map lump name as is set in the map options window.
%L1 - The first number found in the map lump name (as is set in the map options window).
%L2 - The second number found in the map lump name (as is set in the map options window).
%AP - All resource files, except the first IWAD, with full paths included.
%S - Skill number at which to test.
%NM - Either -nomonsters when testing without monsters, or nothing at all.</value>
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