mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-07 16:31:34 +00:00
c6b0f38563
The editor will fail more gracefully when no D3D device is detected. In some cases the editor was constantly checking D3D device availability when minimized. Added more DX-related debug output (only in Debug builds). |
||
---|---|---|
.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
SavePurpose.cs | ||
StepsList.cs |