UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2020-01-02 01:32:55 +01:00
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BaseVisualGeometrySector.cs Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
BaseVisualGeometrySidedef.cs Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
BaseVisualMode.cs Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualThing.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
Effect3DFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectLineSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingVertexSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
SectorData.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePlane.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
VisualFloor.cs Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
VisualFogBoundary.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualLower.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
VisualMiddle3D.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
VisualMiddleBack.cs Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
VisualMiddleDouble.cs - Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271 2019-06-18 21:20:14 +02:00
VisualMiddleSingle.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualUpper.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00