UltimateZoneBuilder/Source/Core/IO
Kevin Caccamo 71f86980fd
Handle multiple entries with the same name but different case
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
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ClipboardStreamReader.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
ClipboardStreamWriter.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
ClippedStream.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
Configuration.cs It's compiling! 2020-05-21 14:20:02 +02:00
DeserializerStream.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
DirectoryFileEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DirectoryFilesList.cs Handle multiple entries with the same name but different case 2020-09-11 22:24:43 -04:00
DoomColormapReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomFlatReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DoomPictureReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FileImageReader.cs Keep stream open so that the image loaders can be chained 2020-03-19 19:54:54 +01:00
HexenMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IImageReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
IMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IReadWriteStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
Lump.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
MapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SerializerStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
UniversalCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalMapSetIO.cs Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now) 2020-03-29 21:44:29 +02:00
UniversalParser.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
UniversalStreamReader.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
UniversalStreamWriter.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
WAD.cs Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore. 2017-02-14 15:25:16 +02:00