..
About.png
Actions.cfg
Add.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
Angle.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Angle1.png
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Angle2.png
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Angle3.png
Angle4.png
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Angle5.png
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Angle6.png
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Angle7.png
ArchiveImage.png
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
ArrowDown.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ArrowUp.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Black.png
Brightness.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Builder16.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Check.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Clear.png
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
ClearTextures.png
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
CLogo.png
Close.png
Collapse.png
ColorPick.png
Comment.png
CommentInfo.png
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
CommentProblem.png
CommentQuestion.png
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
CommentRegular.png
CommentSmile.png
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
Configuration.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
Copy.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Crosshair.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
CrosshairBusy.png
Cursor.png
Cursor is now drawn on screenshots.
2014-01-17 14:41:38 +00:00
Cut.png
DB2.ico
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
display2d.fx
Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
2013-12-23 09:51:52 +00:00
DockerCollapse.png
DockerExpand.png
ErrorLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
Expand.png
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
Failed.png
Filter.png
FixedThingsScale.png
fog.png
Folder.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FolderExplore.png
FolderImage.png
fx.png
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
Grid2.png
Grid2_arrowup.png
Grid4.png
GridDecrease.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
GridDynamic.png
Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
2015-08-20 14:09:28 +00:00
GridIncrease.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
Group.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
GroupAdd.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
GroupRemove.png
GZDB2.ico
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
GZDB_Logo_small.png
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
Help.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass3D.png
Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes...
2015-05-29 19:31:16 +00:00
ImageStack.png
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
InfoLine.png
InfoPanelCollapse.png
InfoPanelExpand.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
Keyboard.png
KnownTextureSet.png
Lexers.cfg
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
Light.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Light_animate.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Lightbulb.png
Sectors mode: optimized rectangular selection logic.
2013-12-10 12:19:27 +00:00
LightDisabled.png
LinedefColorPresets.png
Link.png
List.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
List_Images.png
Marine.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
MCrash.png
Replaced Unhandled exception dialog with custom one
2013-08-29 10:05:50 +00:00
MergeGeo.png
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2016-06-02 09:55:01 +00:00
MergeGeoClassic.png
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2016-06-02 09:55:01 +00:00
mergegeometry.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
mergegeometry2.png
MergeGeoRemoveLines.png
MissingSky3D.png
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
MissingTexture.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
MissingTexture3D.png
MissingThing.png
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
2014-10-21 13:35:44 +00:00
MixedThings.png
MLogo.png
Model.png
Model_selected.png
2012-04-17 19:13:47 +00:00
ModelDisabled.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
ModelFiltered.png
Monster2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Monster3.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap2.png
NewScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Nothing.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
OpenMap.png
OpenScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Paste.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PasteSpecial.png
Pin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Prefab.png
Prefab2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Preferences.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
Properties.png
PuzzlePiece.png
Question.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Redo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Reload.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
Replace.png
Reset.png
SaveAll.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SaveMap.png
SaveScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Screenshot.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
ScreenshotActiveWindow.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
Script2.png
ScriptCompile.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptConstant.png
ScriptConstant.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptError.png
ScriptError.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptHelp.png
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
ScriptKeyword.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
ScriptKeyword.xpm
ScriptPalette.png
ScriptProperty.png
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
ScriptSnippet.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
ScriptSnippet.xpm
Search.png
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
SearchClear.png
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
SearchMatch.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchMatchCase.png
SearchNext.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchPrev.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
Sky.png
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
SkySphere.md3
SlimDX_small.png
SnapVerts.png
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
Splash3_small.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Splash3_trans.png
SplitSectors.png
Status0.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status1.png
Status2.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status10.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status11.png
Status12.png
TagStatistics.png
Test.png
Text.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
TextIndent.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
TextUnindent.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
TextWhitespace.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
things2d.fx
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ThingStatistics.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
ThingTexture2D.png
treeview.png
UDMF.cfg
UDMF_UI.cfg
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
Undo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UnknownImage.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
UnknownTexture3D.png
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
UnknownThing.png
Unlink.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Unpin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Update.png
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
2015-08-27 20:46:49 +00:00
ViewBrightness.png
ViewNormal.png
ViewTextureCeiling.png
ViewTextureFloor.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
VisualVertices.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Warning.png
WarningLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
WarningOff.png
White.png
WordWrap.png
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
world3d.fx
Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
2016-02-02 21:07:15 +00:00
Zoom.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Zoom_arrowup.png