UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelDefEntry.cs
2012-04-17 19:13:47 +00:00

31 lines
701 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using SlimDX;
using SlimDX.Direct3D9;
using ColladaDotNet.Pipeline.MD3;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public class ModelDefEntry
{
public string Name;
public string Path;
public List<string> ModelNames;
public List<string> TextureNames;
public GZModel Model;
public Vector3 Scale;
public float zOffset;
public ModelDefEntry() {
Scale = new Vector3(1, 1, 1);
zOffset = 0;
ModelNames = new List<string>();
TextureNames = new List<string>();
}
}
}