A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 9a72148ad1 GZDoomBuilder 1.06:
Fog rendering (including colored fog in maps in UDMF format).
Fixed lots of bugs in model loading and rendering.
Added "Toggle GZDoom Effects" button, which currently toggles dynamic lights, models and fog rendering.
Model loading process is more verbose now, so if something goes wrong, check Errors and Warnings window (F11) for details.
ColorPicker plugin:
You can now select surfaces in 3D-mode and then open Color Picker window to edit sector colors of sectors, to which these surfaces belong.
If nothing is selected, you can hilight a surface and then open Color Picker window to edit sector colors of sector, to which hilighted surface belongs.
If nothing is selected, you can hilight a Light Thing and then open Color Picker window to edit it's properties.
2012-05-20 00:56:59 +00:00
Build GZDoomBuilder 1.05с: 2012-05-15 15:23:03 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help Exposed GetLumpData and SetLumpData for plugins to read/write map lumps 2010-08-23 15:17:58 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
Source GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln @ Removed projects from solution that should not be distributed 2010-09-17 17:40:36 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00