UltimateZoneBuilder/Help/gzdb/features/all_modes/jitter.html
MaxED cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00

46 lines
2.3 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Randomize</h1>
</div>
<div id="contents">
<p>Randomize mode can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments. </p>
<p><b>Menu path:</b> Mode -&gt; Randomize.<br />
<b>Action category:</b> Transform.<br />
<b>Default key:</b> Ctrl-J.<br />
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td><strong>Before:</strong></td>
<td><strong>After:</strong></td>
</tr>
<tr>
<td><img src="jitter2.jpg" alt="" width="295" height="211" /></td>
<td><img src="jitter3.jpg" alt="" width="257" height="211" /></td>
</tr>
</table>
<p>This function can be applied to any kind of selection from both Classic and Visual modes.
Depending on selection type, different sets of settings can be used:<br />
<br />
When vertices or linedefs are selected in <strong>Vertices</strong> or <strong>Linedefs mode</strong>, or only walls are selected in <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_verts.jpg" alt="" /></p>
<p>When sectors are selected in <strong>Sectors mode</strong>, or floors/ceilings are selected in <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_sectors.jpg" alt="" /></p>
<p>When things are selected in <strong>Things</strong> or <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_things.jpg" alt="" /></p>
<p>You can use <img src="jitter_update.jpg" alt="" width="22" height="24" /> button to update random values for a given property.</p>
</div>
</body>