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< title > GZDoom Builder features< / title >
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< h1 > Randomize< / h1 >
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< p > Randomize mode can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments. < / p >
< p > < b > Menu path:< / b > Mode -> Randomize.< br / >
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< b > Action category:< / b > Transform.< br / >
< b > Default key:< / b > Ctrl-J.< br / >
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< td > < strong > Before:< / strong > < / td >
< td > < strong > After:< / strong > < / td >
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< td > < img src = "jitter2.jpg" alt = "" width = "295" height = "211" / > < / td >
< td > < img src = "jitter3.jpg" alt = "" width = "257" height = "211" / > < / td >
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< p > This function can be applied to any kind of selection from both Classic and Visual modes.
Depending on selection type, different sets of settings can be used:< br / >
< br / >
When vertices or linedefs are selected in < strong > Vertices< / strong > or < strong > Linedefs mode< / strong > , or only walls are selected in < strong > Visual mode< / strong > , you'll get this:< / p >
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< p > < img src = "jitter_verts.jpg" alt = "" / > < / p >
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< p > When sectors are selected in < strong > Sectors mode< / strong > , or floors/ceilings are selected in < strong > Visual mode< / strong > , you'll get this:< / p >
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< p > < img src = "jitter_sectors.jpg" alt = "" / > < / p >
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< p > When things are selected in < strong > Things< / strong > or < strong > Visual mode< / strong > , you'll get this:< / p >
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< p > < img src = "jitter_things.jpg" alt = "" / > < / p >
< p > You can use < img src = "jitter_update.jpg" alt = "" width = "22" height = "24" / > button to update random values for a given property.< / p >
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