UltimateZoneBuilder/Source/Core/IO/DeserializerStream.cs
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00

215 lines
6.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Geometry;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal sealed class DeserializerStream : IReadWriteStream, IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
private Stream stream;
private readonly BinaryReader reader;
private string[] stringstable;
private int stringtablepos;
private bool isdisposed; //mxd
#endregion
#region ================== Properties
public bool IsWriting { get { return false; } }
public int EndPosition { get { return stringtablepos; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public DeserializerStream(Stream stream)
{
// Initialize
this.stream = stream;
this.reader = new BinaryReader(stream);
}
//mxd
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
if(reader != null) reader.Close();
if(stream != null)
{
stream.Dispose();
stream = null;
}
isdisposed = true;
}
}
#endregion
#region ================== Methods
// Management
public void Begin()
{
// First 4 bytes are reserved for the offset of the strings table
stringtablepos = reader.ReadInt32();
stream.Seek(stringtablepos, SeekOrigin.Begin);
// Read the strings
List<string> strings = new List<string>();
while(stream.Position < (int)stream.Length)
strings.Add(reader.ReadString());
stringstable = strings.ToArray();
// Back to start
stream.Seek(4, SeekOrigin.Begin);
}
public void End()
{
}
// Bidirectional
public void rwInt(ref int v) { v = reader.ReadInt32(); }
public void rwByte(ref byte v) { v = reader.ReadByte(); }
public void rwShort(ref short v) { v = reader.ReadInt16(); }
public void rwString(ref string v)
{
ushort index = reader.ReadUInt16();
v = stringstable[index];
}
public void rwLong(ref long v) { v = reader.ReadInt64(); }
public void rwUInt(ref uint v) { v = reader.ReadUInt32(); }
public void rwUShort(ref ushort v) { v = reader.ReadUInt16(); }
public void rwULong(ref ulong v) { v = reader.ReadUInt64(); }
public void rwFloat(ref float v) { v = reader.ReadSingle(); }
public void rwBool(ref bool v) { v = reader.ReadBoolean(); }
public void rwVector2D(ref Vector2D v)
{
v.x = reader.ReadSingle();
v.y = reader.ReadSingle();
}
public void rwVector3D(ref Vector3D v)
{
v.x = reader.ReadSingle();
v.y = reader.ReadSingle();
v.z = reader.ReadSingle();
}
// Write-only is not supported
public void wInt(int v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wByte(byte v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wShort(short v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wString(string v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wLong(long v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wUInt(uint v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wUShort(ushort v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wULong(ulong v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wFloat(float v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wBool(bool v) { General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support."); }
public void wVector2D(Vector2D v)
{
General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support.");
}
public void wVector3D(Vector3D v)
{
General.Fail("Write-only is not supported on deserialization stream. Consider passing the element by reference for bidirectional support.");
}
// Read-only
public void rInt(out int v) { v = reader.ReadInt32(); }
public void rByte(out byte v) { v = reader.ReadByte(); }
public void rShort(out short v) { v = reader.ReadInt16(); }
public void rString(out string v)
{
ushort index = reader.ReadUInt16();
v = stringstable[index];
}
public void rLong(out long v) { v = reader.ReadInt64(); }
public void rUInt(out uint v) { v = reader.ReadUInt32(); }
public void rUShort(out ushort v) { v = reader.ReadUInt16(); }
public void rULong(out ulong v) { v = reader.ReadUInt64(); }
public void rFloat(out float v) { v = reader.ReadSingle(); }
public void rBool(out bool v) { v = reader.ReadBoolean(); }
public void rVector2D(out Vector2D v)
{
v = new Vector2D();
v.x = reader.ReadSingle();
v.y = reader.ReadSingle();
}
public void rVector3D(out Vector3D v)
{
v = new Vector3D();
v.x = reader.ReadSingle();
v.y = reader.ReadSingle();
v.z = reader.ReadSingle();
}
#endregion
}
}