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Angle2D.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
CurveTools.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
DrawnVertex.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
EarClipPolygon.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
EarClipVertex.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
InterpolationTools.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
LabelPositionInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Line2D.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
LinedefAngleSorter.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
LinedefSide.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
LinedefsTracePath.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Plane.cs
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Sector Edit form, UDMF: added "Slopes" tab.
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2014-10-17 11:55:08 +00:00 |
ProjectedFrustum2D.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
SidedefAngleSorter.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
SidedefsTracePath.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Tools.cs
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Fixed, Visual mode: in some cases "Flood-fill textures" actions were not working when "use long texture names" Map Options setting was enabled.
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2016-04-07 20:01:59 +00:00 |
Triangulation.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Vector2D.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Vector3D.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |