UltimateZoneBuilder/Source/Core/GZBuilder
2015-05-27 12:38:03 +00:00
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Controls More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
Data Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom Added, MAPINFO parser: we can also get "skyflatname" gameinfo property while we at it. 2015-05-23 21:40:21 +00:00
md3 Fixed, Visual Mode: voxel models were not rendered in full brightness mode. 2015-05-27 11:05:57 +00:00
Rendering Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
GZGeneral.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00