UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
..
BaseClassicMode.cs Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available. 2015-09-04 12:44:09 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
CeilingAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
CurveLinedefsMode.cs Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
DragGeometryMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DragLinedefsMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DragSectorsMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DragThingsMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DragVerticesMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DrawCurveMode.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
DrawEllipseMode.cs Cosmetic: renamed Drawing mode to Draw Lines mode. 2015-07-09 22:32:12 +00:00
DrawGeometryMode.cs Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. 2015-08-25 22:05:14 +00:00
DrawGridMode.cs Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. 2015-08-25 22:05:14 +00:00
DrawRectangleMode.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
EditSelectionMode.cs Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available. 2015-09-04 12:44:09 +00:00
ErrorCheckMode.cs Some unrelated stuff slipped into previous commit... 2015-08-24 21:58:08 +00:00
FindReplaceMode.cs Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
FlatAlignMode.cs Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
FloorAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
LinedefsMode.cs Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP. 2015-09-12 21:05:01 +00:00
MakeSectorMode.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
SectorsMode.cs Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available. 2015-09-04 12:44:09 +00:00
ThingsMode.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. 2015-08-25 22:05:14 +00:00