mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
dc840605aa
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.). Cosmetic: changed map geometry dragging undo messages to more descriptive ones. Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible. Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
592 lines
16 KiB
C#
592 lines
16 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class ImageBrowserControl : UserControl
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{
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#region ================== Constants
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#endregion
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#region ================== Delegates / Events
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public delegate void SelectedItemChangedDelegate();
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public delegate void SelectedItemDoubleClickDelegate();
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public event SelectedItemChangedDelegate SelectedItemChanged;
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public event SelectedItemDoubleClickDelegate SelectedItemDoubleClicked;
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#endregion
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#region ================== Variables
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// Properties
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private bool preventselection;
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// States
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private bool updating;
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private int keepselected;
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private bool browseFlats; //mxd
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private static bool uselongtexturenames; //mxd
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private static bool showtexturesfromsubdirs; //mxd
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private int currentlevel; //mxd
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// All items
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private readonly List<ImageBrowserItem> items;
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// Items visible in the list
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private List<ImageBrowserItem> visibleitems;
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//mxd
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private static int mixMode;
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#endregion
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#region ================== Properties
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public bool PreventSelection { get { return preventselection; } set { preventselection = value; } }
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public bool HideInputBox { get { return splitter.Panel2Collapsed; } set { splitter.Panel2Collapsed = value; } }
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public bool BrowseFlats { get { return browseFlats; } set { browseFlats = value; } } //mxd
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public static bool ShowTexturesFromSubDirectories { get { return showtexturesfromsubdirs; } internal set { showtexturesfromsubdirs = value; } } //mxd
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public static bool UseLongTextureNames { get { return uselongtexturenames; } internal set { uselongtexturenames = value; } } //mxd
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public ListViewItem SelectedItem { get { if(list.SelectedItems.Count > 0) return list.SelectedItems[0]; else return null; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ImageBrowserControl()
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{
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// Initialize
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InitializeComponent();
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items = new List<ImageBrowserItem>();
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//mxd
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StepsList sizes = new StepsList { 4, 8, 16, 32, 48, 64, 96, 128, 196, 256, 512, 1024 };
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filterWidth.StepValues = sizes;
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filterHeight.StepValues = sizes;
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//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
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if(MainForm.DPIScaler.Height != 1.0f)
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{
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splitter.SplitterDistance = splitter.Height - splitter.Panel2.Height - (int)Math.Round(splitter.SplitterWidth * MainForm.DPIScaler.Height);
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}
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}
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// This applies the application settings
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public void ApplySettings()
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{
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// Force black background?
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if(General.Settings.BlackBrowsers)
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{
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list.BackColor = Color.Black;
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list.ForeColor = Color.White;
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}
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// Set the size of preview images
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if(General.Map != null)
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{
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int itemwidth = General.Map.Data.Previews.MaxImageWidth + 26;
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int itemheight = General.Map.Data.Previews.MaxImageHeight + 26;
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list.TileSize = new Size(itemwidth, itemheight);
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//mxd
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if(General.Map.Config.MixTexturesFlats)
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{
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cbMixMode.SelectedIndex = mixMode;
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}
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else
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{
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labelMixMode.Visible = false;
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cbMixMode.Visible = false;
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int offset = label.Left - labelMixMode.Left;
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label.Left -= offset;
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objectname.Left -= offset;
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filterWidth.Left -= offset;
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filterwidthlabel.Left -= offset;
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filterHeight.Left -= offset;
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filterheightlabel.Left -= offset;
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showsubdirtextures.Left -= offset;
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longtexturenames.Left -= offset;
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mixMode = 0;
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}
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//mxd. Use long texture names?
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longtexturenames.Checked = (uselongtexturenames && General.Map.Config.UseLongTextureNames);
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longtexturenames.Visible = General.Map.Config.UseLongTextureNames;
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if(!General.Map.Config.UseLongTextureNames)
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showsubdirtextures.Left = longtexturenames.Left; //mxd
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}
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else
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{
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longtexturenames.Visible = false; //mxd
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uselongtexturenames = false; //mxd
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showsubdirtextures.Left = longtexturenames.Left; //mxd
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}
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//mxd
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if(!General.Settings.CapitalizeTextureNames)
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objectname.CharacterCasing = CharacterCasing.Normal;
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//mxd. Show textures in subfolders?
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showsubdirtextures.Checked = showtexturesfromsubdirs;
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}
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// This cleans everything up
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public virtual void CleanUp()
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{
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// Stop refresh timer
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refreshtimer.Enabled = false;
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}
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#endregion
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#region ================== Rendering
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// Draw item
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private void list_DrawItem(object sender, DrawListViewItemEventArgs e)
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{
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if(!updating) (e.Item as ImageBrowserItem).Draw(e.Graphics, e.Bounds);
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}
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// Refresher
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private void refreshtimer_Tick(object sender, EventArgs e)
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{
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bool allpreviewsloaded = true;
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// Go for all items
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foreach(ImageBrowserItem i in list.Items)
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{
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// Check if there are still previews that are not loaded
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allpreviewsloaded &= i.IsPreviewLoaded;
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// Items needs to be redrawn?
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if(i.CheckRedrawNeeded())
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{
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// Refresh item in list
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//list.RedrawItems(i.Index, i.Index, false);
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list.Invalidate();
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}
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}
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// If all previews were loaded, stop this timer
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if(allpreviewsloaded) refreshtimer.Stop();
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}
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#endregion
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#region ================== Events
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// Name typed
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private void objectname_TextChanged(object sender, EventArgs e)
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{
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// Update list
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RefillList(false);
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// No item selected?
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if(list.SelectedItems.Count == 0)
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{
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// Select first
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SelectFirstItem();
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}
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}
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// Key pressed in textbox
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private void objectname_KeyDown(object sender, KeyEventArgs e)
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{
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// Check what key is pressed
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switch(e.KeyData)
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{
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// Cursor keys
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case Keys.Left: SelectNextItem(SearchDirectionHint.Left); e.SuppressKeyPress = true; break;
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case Keys.Right: SelectNextItem(SearchDirectionHint.Right); e.SuppressKeyPress = true; break;
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case Keys.Up: SelectNextItem(SearchDirectionHint.Up); e.SuppressKeyPress = true; break;
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case Keys.Down: SelectNextItem(SearchDirectionHint.Down); e.SuppressKeyPress = true; break;
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// Tab
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case Keys.Tab: GoToNextSameTexture(); e.SuppressKeyPress = true; break;
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}
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}
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//mxd
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private void filterSize_WhenTextChanged(object sender, EventArgs e)
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{
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objectname_TextChanged(sender, e);
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}
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//mxd
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protected override bool ProcessTabKey(bool forward)
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{
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GoToNextSameTexture();
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return false;
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}
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// Selection changed
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private void list_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
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{
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if(!e.IsSelected) return; //mxd. Don't want to trigger this twice
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// Prevent selecting?
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if(preventselection)
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{
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foreach(ListViewItem i in list.SelectedItems) i.Selected = false;
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}
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else
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{
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// Raise event
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if(SelectedItemChanged != null) SelectedItemChanged();
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}
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}
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// Doublelicking an item
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private void list_DoubleClick(object sender, EventArgs e)
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{
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if(!preventselection && (list.SelectedItems.Count > 0))
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if(SelectedItemDoubleClicked != null) SelectedItemDoubleClicked();
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}
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//mxd
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private void cbMixMode_SelectedIndexChanged(object sender, EventArgs e)
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{
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mixMode = cbMixMode.SelectedIndex;
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RefillList(false);
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}
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//mxd
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private void longtexturenames_CheckedChanged(object sender, EventArgs e)
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{
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uselongtexturenames = longtexturenames.Checked;
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RefillList(false);
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}
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//mxd
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private void showsubdirtextures_CheckedChanged(object sender, EventArgs e)
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{
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showtexturesfromsubdirs = showsubdirtextures.Checked;
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RefillList(false);
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}
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#endregion
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#region ================== Methods
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// This selects the next texture with the same name as the selected texture
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public void GoToNextSameTexture()
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{
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if(list.SelectedItems.Count > 0)
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{
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ListViewItem selected = list.SelectedItems[0];
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//mxd
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foreach(ImageBrowserItem n in visibleitems)
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{
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if(n == selected) continue;
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if(n.Text == selected.Text)
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{
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if(list.IsGroupCollapsed(n.Group)) list.SetGroupCollapsed(n.Group, false);
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n.Selected = true;
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n.Focused = true;
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n.EnsureVisible();
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return;
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}
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}
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}
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}
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// This selects an item by longname (mxd - changed from name to longname)
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public void SelectItem(long longname, ListViewGroup preferredgroup)
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{
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ImageBrowserItem lvi = null; //mxd
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// Not when selecting is prevented
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if(preventselection) return;
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// Search in preferred group first
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if(preferredgroup != null)
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{
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foreach(ListViewItem item in list.Items)
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{
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ImageBrowserItem curitem = item as ImageBrowserItem;
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if(curitem != null && longname == curitem.Icon.LongName) //mxd
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{
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lvi = curitem;
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if(item.Group == preferredgroup) break;
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}
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}
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}
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// Select the item
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if(lvi != null)
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{
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// Select this item
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list.SelectedItems.Clear();
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lvi.Selected = true;
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lvi.EnsureVisible();
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}
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}
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// This performs item sleection by keys
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private void SelectNextItem(SearchDirectionHint dir)
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{
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// Not when selecting is prevented
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if(preventselection) return;
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// Nothing selected?
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if(list.SelectedItems.Count == 0)
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{
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// Select first
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SelectFirstItem();
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}
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else
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{
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// Get selected item
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ListViewItem lvi = list.SelectedItems[0];
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Rectangle lvirect = list.GetItemRect(lvi.Index, ItemBoundsPortion.Entire);
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Point spos = new Point(lvirect.Location.X + lvirect.Width / 2, lvirect.Y + lvirect.Height / 2);
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// Try finding 5 times in the given direction
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for(int i = 0; i < 5; i++)
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{
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// Move point in given direction
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switch(dir)
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{
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case SearchDirectionHint.Left: spos.X -= list.TileSize.Width / 2; break;
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case SearchDirectionHint.Right: spos.X += list.TileSize.Width / 2; break;
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case SearchDirectionHint.Up: spos.Y -= list.TileSize.Height / 2; break;
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case SearchDirectionHint.Down: spos.Y += list.TileSize.Height / 2; break;
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}
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// Test position
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lvi = list.GetItemAt(spos.X, spos.Y);
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if(lvi != null)
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{
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// Select item
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list.SelectedItems.Clear();
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lvi.Selected = true;
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break;
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}
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}
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// Make selection visible
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if(list.SelectedItems.Count > 0) list.SelectedItems[0].EnsureVisible();
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}
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}
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// This selectes the first item
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private void SelectFirstItem()
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{
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// Not when selecting is prevented
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if(preventselection) return;
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// Select first
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if(list.Items.Count > 0)
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{
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list.SelectedItems.Clear();
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ListViewItem lvi = list.GetItemAt(list.TileSize.Width / 2, list.TileSize.Height / 2);
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if(lvi != null)
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{
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lvi.Selected = true;
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lvi.EnsureVisible();
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}
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}
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}
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// This adds a group
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public ListViewGroup AddGroup(string name)
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{
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ListViewGroup grp = new ListViewGroup(name);
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list.Groups.Add(grp);
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return grp;
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}
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//mxd
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public bool IsGroupCollapsed(ListViewGroup group)
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{
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if(!list.Groups.Contains(group)) return false;
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return list.IsGroupCollapsed(group);
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}
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//mxd. This enables group collapsability and optionally collapses it
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public void SetGroupCollapsed(ListViewGroup group, bool collapse)
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{
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if(!list.Groups.Contains(group)) return;
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list.SetGroupCollapsed(group, collapse);
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}
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// This begins adding items
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public void BeginAdding(bool keepselectedindex) { BeginAdding(0, keepselectedindex); } //mxd
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public void BeginAdding(int selectedlevel, bool keepselectedindex)
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{
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if(keepselectedindex && (list.SelectedItems.Count > 0))
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keepselected = list.SelectedIndices[0];
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else
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keepselected = -1;
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currentlevel = selectedlevel;
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// Clean list
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items.Clear();
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// Stop updating
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refreshtimer.Enabled = false;
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}
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// This ends adding items
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public void EndAdding()
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{
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// Fill list with items
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RefillList(true);
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// Start updating
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refreshtimer.Enabled = true;
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}
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// This adds an item
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public void Add(ImageData image, object tag, ListViewGroup group)
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{
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ImageBrowserItem i = new ImageBrowserItem(image, tag, uselongtexturenames); //mxd
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i.ListGroup = group;
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i.Group = group;
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i.ToolTipText = image.Name; //mxd
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items.Add(i);
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}
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// This adds an item
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public void Add(ImageData image, object tag, ListViewGroup group, string tooltiptext)
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{
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ImageBrowserItem i = new ImageBrowserItem(image, tag, uselongtexturenames); //mxd
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i.ListGroup = group;
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i.Group = group;
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i.ToolTipText = tooltiptext;
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items.Add(i);
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}
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// This fills the list based on the objectname filter
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private void RefillList(bool selectfirst)
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{
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visibleitems = new List<ImageBrowserItem>();
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// Begin updating list
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updating = true;
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//list.SuspendLayout();
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list.BeginUpdate();
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// Clear list first
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// Group property of items will be set to null, we will restore it later
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list.Items.Clear();
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//mxd. Filtering by texture size?
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int w = filterWidth.GetResult(-1);
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int h = filterHeight.GetResult(-1);
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// Go for all items
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ImageBrowserItem previtem = null; //mxd
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for(int i = items.Count - 1; i > -1; i--)
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{
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// Add item if valid
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items[i].ShowFullName = uselongtexturenames; //mxd
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if(ValidateItem(items[i], previtem) && ValidateItemSize(items[i], w, h))
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{
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items[i].Group = items[i].ListGroup;
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items[i].Selected = false;
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visibleitems.Add(items[i]);
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previtem = items[i];
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}
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}
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// Fill list
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visibleitems.Sort();
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ListViewItem[] array = new ListViewItem[visibleitems.Count];
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for(int i = 0; i < visibleitems.Count; i++) array[i] = visibleitems[i];
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list.Items.AddRange(array);
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// Done updating list
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updating = false;
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list.EndUpdate();
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list.Invalidate();
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//list.ResumeLayout();
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// Make selection?
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if(!preventselection && (list.Items.Count > 0))
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{
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// Select specific item?
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if(keepselected > -1)
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{
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list.Items[keepselected].Selected = true;
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list.Items[keepselected].EnsureVisible();
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}
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// Select first item?
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else if(selectfirst)
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{
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SelectFirstItem();
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}
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}
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// Raise event
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if((SelectedItemChanged != null) && !preventselection) SelectedItemChanged();
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}
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// This validates an item
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private bool ValidateItem(ImageBrowserItem item, ImageBrowserItem previtem)
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{
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//mxd. Don't show duplicate items
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if(previtem != null && item.TextureName == previtem.TextureName && item.Group == previtem.Group) return false; //mxd
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//mxd. mixMode: 0 = All, 1 = Textures, 2 = Flats, 3 = Based on BrowseFlats
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if(!splitter.Panel2Collapsed)
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{
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if(mixMode == 1 && item.Icon.IsFlat) return false;
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if(mixMode == 2 && !item.Icon.IsFlat) return false;
|
|
if(mixMode == 3 && (browseFlats != item.Icon.IsFlat)) return false;
|
|
if(!showtexturesfromsubdirs && currentlevel > 0 && item.Icon.Level > currentlevel) return false;
|
|
}
|
|
|
|
return item.Text.ToUpperInvariant().Contains(objectname.Text.ToUpperInvariant());
|
|
}
|
|
|
|
//mxd. This validates an item's texture size
|
|
private static bool ValidateItemSize(ImageBrowserItem i, int w, int h)
|
|
{
|
|
if (!i.Icon.IsPreviewLoaded) return true;
|
|
if (w > 0 && i.Icon.Width != w) return false;
|
|
if (h > 0 && i.Icon.Height != h) return false;
|
|
return true;
|
|
}
|
|
|
|
// This sends the focus to the textbox
|
|
public void FocusTextbox()
|
|
{
|
|
objectname.Focus();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|