UltimateZoneBuilder/Source/Core
2022-03-20 16:17:00 +01:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
Controls Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
Data Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
Dehacked DeHackEd: fixed a problem where patches with things without names resulted in an parsing error 2022-01-28 00:59:48 +01:00
Editing Vertex rendering options (#701) 2022-02-06 12:19:03 +01:00
General Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
IO UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Map Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619 2022-02-12 12:14:50 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Rendering Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619 2022-02-12 12:14:50 +01:00
Resources Vertex rendering options (#701) 2022-02-06 12:19:03 +01:00
Types Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690 2022-01-22 11:06:13 +01:00
VisualModes Additional camera movement actions in visual mode (#682) 2022-01-03 15:46:00 +01:00
Windows Moved some custom scaling code for MainForm from the designed file to code file 2022-03-20 16:17:00 +01:00
ZDoom Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
BuilderMono.csproj GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00