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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5fd02a6080
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script. Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened. Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown. Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines. Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect(). Updated ZDoom_DECORATE.cfg. |
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.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
FileLockChecker.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
MurmurHash2.cs | ||
SavePurpose.cs | ||
StepsList.cs | ||
UpdateChecker.cs |