UltimateZoneBuilder/Source/Plugins/UDBScript/API/VisualCameraWrapper.cs
biwa 5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00

67 lines
1.5 KiB
C#

#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
class VisualCameraWrapper
{
/// <summary>
/// Position of the camera as `Vector3D`. Read-only.
/// </summary>
public Vector3DWrapper position
{
get
{
return new Vector3DWrapper(General.Map.VisualCamera.Position);
}
}
/// <summary>
/// Angle of the camera on the X/Y axes. Read-only.
/// </summary>
public double angleXY
{
get
{
return General.Map.VisualCamera.AngleXY;
}
}
/// <summary>
/// Angle of the camera on the Z axis. Read-only.
/// </summary>
public double angleZ
{
get
{
return General.Map.VisualCamera.AngleZ;
}
}
}
}