UltimateZoneBuilder/Source/Core/Map
MaxED 9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
..
BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
GroupInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Linedef.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
MapElement.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
MapSet.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
Sector.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
SelectableElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
UniFields.cs Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
UniValue.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00