..
Actions
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
Compilers
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Config
The editor no longer locks up while testing the map.
2014-03-23 09:08:51 +00:00
Controls
Linedef Info panel: tag text is now set in a more reliable fashion.
2014-03-14 14:21:34 +00:00
Data
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Editing
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
General
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Geometry
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
GZBuilder
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
IO
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Map
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Plugins
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Properties
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Rendering
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Resources
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Types
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
VisualModes
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Windows
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
ZDoom
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
Builder.csproj
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00