mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
051d899db2
GZDoom Game Configuration: fixed lightmap thing arguments for pulsing, flickering, and randomly flickering lights
1513 lines
No EOL
22 KiB
INI
Executable file
1513 lines
No EOL
22 KiB
INI
Executable file
gzdoom_lights
|
|
{
|
|
lightmaplights
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Lightmap Lights";
|
|
sort = 1;
|
|
width = 0;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:light";
|
|
|
|
9876
|
|
{
|
|
title = "Lightmap Point Light";
|
|
class = "pointlighttraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
|
|
9877
|
|
{
|
|
title = "Lightmap Point Light (Pulsing)";
|
|
class = "pointlightpulsetraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9878
|
|
{
|
|
title = "Lightmap Point Light (Flickering)";
|
|
class = "pointlightflickertraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9879
|
|
{
|
|
title = "Lightmap Point Light (Random Flickering)";
|
|
class = "pointlightflickerrandomtraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9881
|
|
{
|
|
title = "Lightmap Spotlight";
|
|
class = "spotlighttraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
|
|
9882
|
|
{
|
|
title = "Lightmap Spotlight (Pulsing)";
|
|
class = "spotlightpulsetraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9883
|
|
{
|
|
title = "Lightmap Spotlight (Flickering)";
|
|
class = "spotlightflickertraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9884
|
|
{
|
|
title = "Lightmap Spotlight (Random Flickering)";
|
|
class = "spotlightflickerrandomtraceattenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
|
|
9890
|
|
{
|
|
title = "ZDRayInfo";
|
|
class = "ZDRaySun"; // Fake class name
|
|
adduniversalfields
|
|
{
|
|
lm_suncolor;
|
|
lm_sampledist;
|
|
}
|
|
}
|
|
}
|
|
|
|
dynlights
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Dynamic Lights";
|
|
sort = 1;
|
|
width = 0;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:light";
|
|
|
|
9800
|
|
{
|
|
title = "Light";
|
|
class = "PointLight";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9801
|
|
{
|
|
title = "Pulse Light";
|
|
class = "PointLightPulse";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9802
|
|
{
|
|
title = "Flicker Light";
|
|
class = "PointLightFlicker";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9803
|
|
{
|
|
title = "Sector Light";
|
|
class = "SectorPointLight";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9804
|
|
{
|
|
title = "Random Light";
|
|
class = "PointLightFlickerRandom";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9810
|
|
{
|
|
title = "Additive Light";
|
|
class = "PointLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9811
|
|
{
|
|
title = "Additive Pulse Light";
|
|
class = "PointLightPulseAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9812
|
|
{
|
|
title = "Additive Flicker Light";
|
|
class = "PointLightFlickerAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9813
|
|
{
|
|
title = "Additive Sector Light";
|
|
class = "SectorPointLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9814
|
|
{
|
|
title = "Additive Random Light";
|
|
class = "PointLightFlickerRandomAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9820
|
|
{
|
|
title = "Subtractive Light";
|
|
class = "PointLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
9821
|
|
{
|
|
title = "Subtractive Pulse Light";
|
|
class = "PointLightPulseSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9822
|
|
{
|
|
title = "Subtractive Flicker Light";
|
|
class = "PointLightFlickerSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9823
|
|
{
|
|
title = "Subtractive Sector Light";
|
|
class = "SectorPointLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9824
|
|
{
|
|
title = "Subtractive Random Light";
|
|
class = "PointLightFlickerRandomSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9825 = "Vavoom Light (obsolete)";
|
|
9830
|
|
{
|
|
title = "Attenuated Light";
|
|
class = "PointLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9831
|
|
{
|
|
title = "Attenuated Pulse Light";
|
|
class = "PointLightPulseAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9832
|
|
{
|
|
title = "Attenuated Flicker Light";
|
|
class = "PointLightFlickerAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9833
|
|
{
|
|
title = "Attenuated Sector Light";
|
|
class = "SectorPointLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9834
|
|
{
|
|
title = "Attenuated Random Light";
|
|
class = "PointLightFlickerRandomAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
|
|
1502
|
|
{
|
|
title = "Vavoom Light";
|
|
class = "VavoomLightWhite";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
}
|
|
1503
|
|
{
|
|
title = "Vavoom Light Color";
|
|
class = "VavoomLightColor";
|
|
arg0
|
|
{
|
|
title = "Radius";
|
|
default = 16;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
default = 255;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
default = 255;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
default = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
spotlights
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Dynamic Spot Lights";
|
|
sort = 1;
|
|
width = 0;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:light";
|
|
|
|
9840
|
|
{
|
|
title = "Spotlight";
|
|
class = "SpotLight";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9841
|
|
{
|
|
title = "Pulse Spotlight";
|
|
class = "SpotLightPulse";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9842
|
|
{
|
|
title = "Flicker Spotlight";
|
|
class = "SpotLightFlicker";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9843
|
|
{
|
|
title = "Sector Spotlight";
|
|
class = "SectorSpotLight";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9844
|
|
{
|
|
title = "Random Spotlight";
|
|
class = "SpotLightFlickerRandom";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9850
|
|
{
|
|
title = "Additive Spotlight";
|
|
class = "SpotLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9851
|
|
{
|
|
title = "Additive Pulse Spotlight";
|
|
class = "SpotLightPulseAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9852
|
|
{
|
|
title = "Additive Flicker Spotlight";
|
|
class = "SpotLightFlickerAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9853
|
|
{
|
|
title = "Additive Sector Spotlight";
|
|
class = "SectorSpotLightAdditive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9854
|
|
{
|
|
title = "Additive Random Spotlight";
|
|
class = "SpotLightFlickerRandomAdditive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9860
|
|
{
|
|
title = "Subtractive Spotlight";
|
|
class = "SpotLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Radius";
|
|
default = 64;
|
|
}
|
|
}
|
|
9861
|
|
{
|
|
title = "Subtractive Pulse Spotlight";
|
|
class = "SpotLightPulseSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9862
|
|
{
|
|
title = "Subtractive Flicker Spotlight";
|
|
class = "SpotLightFlickerSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9863
|
|
{
|
|
title = "Subtractive Sector Spotlight";
|
|
class = "SectorSpotLightSubtractive";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9864
|
|
{
|
|
title = "Subtractive Random Spotlight";
|
|
class = "SpotLightFlickerRandomSubtractive";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9870
|
|
{
|
|
title = "Attenuated Spotlight";
|
|
class = "SpotLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
9871
|
|
{
|
|
title = "Attenuated Pulse Spotlight";
|
|
class = "SpotLightPulseAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Start intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "End intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9872
|
|
{
|
|
title = "Attenuated Flicker Spotlight";
|
|
class = "SpotLightFlickerAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Primary intensity";
|
|
default = 64;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Secondary intensity";
|
|
default = 32;
|
|
}
|
|
}
|
|
9873
|
|
{
|
|
title = "Attenuated Sector Spotlight";
|
|
class = "SectorSpotLightAttenuated";
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Intensity scale";
|
|
default = 4;
|
|
}
|
|
}
|
|
9874
|
|
{
|
|
title = "Attenuated Random Spotlight";
|
|
class = "SpotLightFlickerRandomAttenuated";
|
|
fixedrotation = true;
|
|
arg0
|
|
{
|
|
title = "Color";
|
|
default = 16777215;
|
|
str = true;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Inner angle";
|
|
default = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Outer angle";
|
|
default = 32;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Minimal intensity";
|
|
default = 32;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Maximal intensity";
|
|
default = 64;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gzdoom
|
|
{
|
|
zdoom
|
|
{
|
|
5004
|
|
{
|
|
title = "Map Spot (FraggleScript)";
|
|
sprite = "internal:MapSpot";
|
|
class = "FS_MapSpot";
|
|
}
|
|
}
|
|
} |