UltimateZoneBuilder/Source/Core/Map
2014-10-03 21:55:38 +00:00
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BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
GroupInfo.cs Selection groups are now stored in the map's .dbs file. 2014-07-16 09:45:04 +00:00
Linedef.cs Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps. 2014-09-16 20:26:42 +00:00
MapElement.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Changed: when using "Save map" action, only .dbs file is saved when map was not changed. 2014-09-24 11:47:52 +00:00
MapSet.cs Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps. 2014-09-16 20:26:42 +00:00
Sector.cs Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems]. 2014-10-03 21:55:38 +00:00
SelectableElement.cs Selection groups are now stored in the map's .dbs file. 2014-07-16 09:45:04 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps. 2014-09-16 20:26:42 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps. 2014-09-16 20:26:42 +00:00
UniFields.cs Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
UniValue.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00