mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation
139 lines
4.4 KiB
C#
139 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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{
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[EditMode(DisplayName = "Snap Map Elements to Grid",
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SwitchAction = "snapvertstogrid",
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AllowCopyPaste = false,
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Optional = false,
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Volatile = true)]
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public class SnapVerticesMode : BaseClassicMode
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{
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public SnapVerticesMode() {
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Mode engages
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public override void OnEngage() {
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base.OnEngage();
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//get selection
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false);
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List<Vertex> verts = General.Map.Map.GetMarkedVertices(true);
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//nothing selected?
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if (verts.Count == 0) {
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//check things
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List<Thing> things = General.Map.Map.GetMarkedThings(true);
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if (things.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!");
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base.OnCancel();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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} else {
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snapThings(things);
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}
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} else {
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snapVertices(verts);
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}
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}
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private void snapVertices(List<Vertex> verts) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap vertices");
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int snappedCount = 0;
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List<Vertex> movedVerts = new List<Vertex>();
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List<Linedef> movedLines = new List<Linedef>();
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//snap them all!
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foreach(Vertex v in verts) {
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Vector2D pos = v.Position;
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v.SnapToGrid();
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if(v.Position.x != pos.x || v.Position.y != pos.y) {
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snappedCount++;
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movedVerts.Add(v);
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foreach(Linedef l in v.Linedefs){
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if(!movedLines.Contains(l)) movedLines.Add(l);
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}
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}
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}
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//merge overlapping vertices
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Dictionary<Vector2D, Vertex> vertsByPosition = new Dictionary<Vector2D, Vertex>();
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foreach(Vertex v in General.Map.Map.Vertices){
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if(v == null || v.IsDisposed) continue;
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if(!vertsByPosition.ContainsKey(v.Position))
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vertsByPosition.Add(v.Position, v);
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else
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v.Join(vertsByPosition[v.Position]);
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}
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// Update cached values of lines because we may need their length/angle
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General.Map.Map.Update(true, false);
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General.Map.Map.BeginAddRemove();
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MapSet.RemoveLoopedLinedefs(movedLines);
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MapSet.JoinOverlappingLines(movedLines);
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General.Map.Map.EndAddRemove();
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// Redraw changed lines
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foreach(Linedef line in movedLines) {
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if(line == null || line.IsDisposed) continue;
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DrawnVertex start = new DrawnVertex { pos = line.Start.Position, stitch = true, stitchline = true };
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DrawnVertex end = new DrawnVertex { pos = line.End.Position, stitch = true, stitchline = true };
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Tools.DrawLines(new List<DrawnVertex> { start, end });
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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private void snapThings(List<Thing> things) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap things");
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int snappedCount = 0;
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//snap them all!
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foreach(Thing t in things) {
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Vector2D pos = t.Position;
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t.SnapToGrid();
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if(t.Position.x != pos.x || t.Position.y != pos.y)
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snappedCount++;
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " things.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Disenagaging
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public override void OnDisengage() {
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base.OnDisengage();
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Cursor.Current = Cursors.AppStarting;
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if (!cancelled) {
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// Update cached values
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General.Map.Map.Update();
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// Map is changed
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General.Map.IsChanged = true;
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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}
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}
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