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Scripting
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Added support for some niche ZScript and MODELDEF syntax. Resolves #747
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2022-08-23 13:37:58 +02:00 |
ActorStructure.cs
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ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
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2021-11-29 00:35:57 +01:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
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2022-06-11 13:14:38 +02:00 |
DecalDefsParser.cs
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Script editor: made the fix for #663 a bit cleaner
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2021-12-10 18:13:16 +01:00 |
DecalInfo.cs
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
DecorateActorStructure.cs
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Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
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DecorateParser.cs
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Made non-existent ZScript classes a fatal error.
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2022-08-07 21:26:22 +03:00 |
DecorateStateGoto.cs
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DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
IWadInfo.cs
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IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
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2021-12-10 11:10:42 +01:00 |
IWadInfoParser.cs
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Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
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2022-08-13 13:48:59 +02:00 |
LockDefsParser.cs
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MapinfoParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
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Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
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2022-04-23 17:23:22 +02:00 |
ModeldefStructure.cs
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Added support for some niche ZScript and MODELDEF syntax. Resolves #747
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2022-08-23 13:37:58 +02:00 |
PatchStructure.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ReverbsParser.cs
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SndInfoParser.cs
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SndSeqParser.cs
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SoundInfo.cs
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StateGoto.cs
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StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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TexturesParser.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureStructure.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
VoxeldefParser.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
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ZDTextParser.cs
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Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
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2022-08-13 13:48:59 +02:00 |
ZScriptActorStructure.cs
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Added support for some niche ZScript and MODELDEF syntax. Resolves #747
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2022-08-23 13:37:58 +02:00 |
ZScriptParser.cs
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Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis)
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2022-09-15 19:04:07 +03:00 |
ZScriptStateGoto.cs
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ZScriptStateStructure.cs
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Improved error reporting for invalid ZScript input
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2022-09-15 03:12:27 +03:00 |
ZScriptTokenizer.cs
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Improved error reporting for invalid ZScript input
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2022-09-15 03:12:27 +03:00 |