mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
508a3f2772
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded. |
||
---|---|---|
.. | ||
BaseVisualGeometrySector.cs | ||
BaseVisualGeometrySidedef.cs | ||
BaseVisualMode.cs | ||
BaseVisualSector.cs | ||
BaseVisualThing.cs | ||
IVisualEventReceiver.cs | ||
NullVisualEventReceiver.cs | ||
VisualActionResult.cs | ||
VisualCeiling.cs | ||
VisualFloor.cs | ||
VisualLower.cs | ||
VisualMiddleDouble.cs | ||
VisualMiddleSingle.cs | ||
VisualSidedefParts.cs | ||
VisualUpper.cs |