..
BaseVisualGeometrySector.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
BaseVisualGeometrySidedef.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
BaseVisualMode.cs
GZDoom Builder 1.11a:
2012-07-16 09:45:21 +00:00
BaseVisualSector.cs
GZDoomBuilder 1.05a:
2012-05-13 20:51:41 +00:00
BaseVisualThing.cs
GZDoom Builder 1.11a:
2012-07-16 09:45:21 +00:00
Effect3DFloor.cs
@ Fixed 3D floor textures that were swapped between floor/ceiling
2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
2010-09-16 17:07:30 +00:00
EffectCopySlope.cs
@ work on (G)ZDoom Editing plugin
2010-09-13 06:07:11 +00:00
EffectLineSlope.cs
@ work on (G)ZDoom Editing plugin
2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs
@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
NullVisualEventReceiver.cs
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
2012-07-12 22:34:12 +00:00
SectorData.cs
GZDoomBuilder 1.05:
2012-05-11 12:28:20 +00:00
SectorEffect.cs
@ work on (G)ZDoom Editing plugin
2010-09-11 20:14:36 +00:00
SectorLevel.cs
@ Better plane sorting so that sector light planes are more accurate
2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs
@ A nicer version of this file (the logic is the same, the code is cleaner)
2010-09-17 17:20:46 +00:00
SectorLevelType.cs
@ work on (G)ZDoom Editing plugin
2010-09-02 20:42:38 +00:00
TexturePlane.cs
@ work on (G)ZDoom Editing plugin
2010-09-09 21:16:16 +00:00
ThingData.cs
@ work on (G)ZDoom Editing plugin
2010-09-15 09:08:40 +00:00
VisualActionResult.cs
Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
2010-09-01 21:05:08 +00:00
VisualCeiling.cs
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
2012-07-05 00:03:40 +00:00
VisualFloor.cs
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
2012-07-05 00:03:40 +00:00
VisualLower.cs
GZDoom Builder 1.09:
2012-06-26 08:54:25 +00:00
VisualMiddle3D.cs
3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
2012-07-05 00:03:40 +00:00
VisualMiddleDouble.cs
GZDoom Builder 1.09:
2012-06-26 08:54:25 +00:00
VisualMiddleSingle.cs
GZDoom Builder 1.09:
2012-06-26 08:54:25 +00:00
VisualSidedefParts.cs
@ work on (G)ZDoom Editing plugin
2010-09-14 19:14:44 +00:00
VisualUpper.cs
GZDoom Builder 1.09:
2012-06-26 08:54:25 +00:00
WallPolygon.cs
@ work on (G)ZDoom Editing plugin
2010-09-10 09:08:54 +00:00