UltimateZoneBuilder/Source/Core/IO
2021-04-15 22:06:49 +02:00
..
ClipboardStreamReader.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
ClipboardStreamWriter.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
ClippedStream.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
Configuration.cs Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
DeserializerStream.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
DirectoryFileEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DirectoryFilesList.cs Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470. 2020-09-19 20:34:32 +02:00
DoomColormapReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomFlatReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomMapSetIO.cs Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats 2021-04-15 22:06:49 +02:00
DoomPictureReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FileImageReader.cs Keep stream open so that the image loaders can be chained 2020-03-19 19:54:54 +01:00
HexenMapSetIO.cs Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats 2021-04-15 22:06:49 +02:00
IImageReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
IMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IReadWriteStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
Lump.cs Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
MapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SerializerStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
UniversalCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalMapSetIO.cs Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now) 2020-03-29 21:44:29 +02:00
UniversalParser.cs Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
UniversalStreamReader.cs When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog. 2020-10-11 00:31:55 +02:00
UniversalStreamWriter.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
WAD.cs Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore. 2017-02-14 15:25:16 +02:00