UltimateZoneBuilder/Source/Core/Data
Magnus Norddahl af3d74d186 Fix DevIL crash by protecting it with a mutex lock
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
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Scripting Add mono makefile 2019-08-29 16:30:49 +02:00
BitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CameraTextureImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ColorImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColormapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Fix DevIL crash by protecting it with a mutex lock 2019-12-27 07:45:44 +01:00
DataReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
FileImage.cs Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
FlatImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HiResImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ImageData.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ImageDataFormat.cs Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
PK3Reader.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
PK3StructuredReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ResourceImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SpriteImage.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
TextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
UnknownImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxelImage.cs Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
WADReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00