mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
8555d75cd2
Also made a bunch of methods static.
387 lines
13 KiB
C#
387 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.BuilderModes.IO
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{
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internal struct WavefrontExportSettings
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{
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public string Obj;
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public string ObjName;
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public string ObjPath;
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public float Scale;
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public bool FixScale;
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public bool ExportTextures;
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public bool Valid;
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public string[] Textures;
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public WavefrontExportSettings(string name, string path, float scale, bool fixScale, bool exportTextures) {
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ObjName = name;
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ObjPath = path;
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Scale = scale;
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FixScale = fixScale;
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ExportTextures = exportTextures;
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Valid = false;
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Obj = string.Empty;
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Textures = null;
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}
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}
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internal class WavefrontExporter
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{
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private const string DEFAULT = "Default";
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private struct VertexIndices
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{
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public int PositionIndex;
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public int UVIndex;
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public int NormalIndex;
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}
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public void Export(ICollection<Sector> sectors, WavefrontExportSettings settings) {
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createObjFromSelection(sectors, ref settings);
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if(!settings.Valid) {
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General.Interface.DisplayStatus(StatusType.Warning, "OBJ creation failed. Check 'Errors and Warnings' window for details.");
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return;
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}
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if(settings.ExportTextures) {
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//save all used textures
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if(settings.Textures != null) {
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foreach(string s in settings.Textures) {
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if(s == DEFAULT) continue;
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if(General.Map.Data.GetTextureExists(s)) {
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ImageData id = General.Map.Data.GetTextureImage(s);
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if(id.Width == 0 || id.Height == 0) {
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General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture '" + s + "' has invalid size (" + id.Width + "x" + id.Height + ")!");
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continue;
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}
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if(!id.IsImageLoaded)
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id.LoadImage();
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Bitmap bmp = id.GetBitmap();
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bmp.Save(Path.Combine(settings.ObjPath, s + ".PNG"), ImageFormat.Png);
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} else {
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General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture '" + s + "' does not exist!");
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}
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}
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}
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}
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//write obj
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string savePath = Path.Combine(settings.ObjPath, settings.ObjName);
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using(StreamWriter sw = new StreamWriter(savePath + ".obj", false))
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sw.Write(settings.Obj);
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//create mtl
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StringBuilder mtl = new StringBuilder();
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mtl.Append("# MTL for " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine);
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mtl.Append("# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine);
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foreach(string s in settings.Textures) {
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if(s == DEFAULT) continue;
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mtl.Append("newmtl " + s.ToUpperInvariant() + Environment.NewLine);
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mtl.Append("Kd 1.0 1.0 1.0" + Environment.NewLine);
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if(settings.ExportTextures) mtl.Append("map_Kd " + Path.Combine(settings.ObjPath, s.ToUpperInvariant() + ".PNG") + Environment.NewLine);
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mtl.Append(Environment.NewLine);
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}
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//write mtl
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using(StreamWriter sw = new StreamWriter(savePath + ".mtl", false))
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sw.Write(mtl.ToString());
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//done
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General.Interface.DisplayStatus(StatusType.Warning, "Geometry exported to '" + savePath + ".obj'");
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}
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private void createObjFromSelection(ICollection<Sector> sectors, ref WavefrontExportSettings data) {
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BaseVisualMode mode = new BaseVisualMode();
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bool renderingEffectsDisabled = false;
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if(!BaseVisualMode.GZDoomRenderingEffects) {
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renderingEffectsDisabled = true;
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mode.ToggleGZDoomRenderingEffects();
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}
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mode.RebuildElementData();
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List<BaseVisualSector> visualSectors = new List<BaseVisualSector>();
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//create visual geometry
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foreach(Sector s in sectors) {
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BaseVisualSector bvs = mode.CreateBaseVisualSector(s);
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if(bvs != null) visualSectors.Add(bvs);
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}
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if(visualSectors.Count == 0) {
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General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: no visual sectors to export!");
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return;
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}
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//sort geometry
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Dictionary<string, List<WorldVertex[]>> geometryByTexture = sortGeometry(visualSectors);
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//restore vm settings
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if(renderingEffectsDisabled)
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mode.ToggleGZDoomRenderingEffects();
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mode.Dispose();
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mode = null;
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//create obj
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StringBuilder obj = createObjGeometry(geometryByTexture, data);
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if(obj.Length == 0) {
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General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: failed to create geometry!");
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return;
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}
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//add header
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obj.Insert(0, "o " + General.Map.Options.LevelName + Environment.NewLine); //name
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obj.Insert(0, "# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine);
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obj.Insert(0, "# " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine);
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data.Obj = obj.ToString();
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string[] textures = new string[geometryByTexture.Keys.Count];
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geometryByTexture.Keys.CopyTo(textures, 0);
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Array.Sort(textures);
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data.Textures = textures;
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data.Valid = true;
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}
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private Dictionary<string, List<WorldVertex[]>> sortGeometry(List<BaseVisualSector> visualSectors) {
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var geo = new Dictionary<string, List<WorldVertex[]>>(StringComparer.Ordinal);
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geo.Add(DEFAULT, new List<WorldVertex[]>());
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string texture;
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foreach(BaseVisualSector vs in visualSectors) {
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//floor
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if(vs.Floor != null) {
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texture = vs.Sector.FloorTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].AddRange(optimizeSector(vs.Floor.Vertices, vs.Floor.GeometryType));
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}
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//ceiling
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if(vs.Ceiling != null) {
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texture = vs.Sector.CeilTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].AddRange(optimizeSector(vs.Ceiling.Vertices, vs.Ceiling.GeometryType));
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}
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//walls
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if(vs.Sides != null) {
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foreach(VisualSidedefParts part in vs.Sides.Values) {
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//upper
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if(part.upper != null && part.upper.Vertices != null) {
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texture = part.upper.Sidedef.HighTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].Add(optimizeWall(part.upper.Vertices));
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}
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//middle single
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if(part.middlesingle != null && part.middlesingle.Vertices != null) {
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texture = part.middlesingle.Sidedef.MiddleTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].Add(optimizeWall(part.middlesingle.Vertices));
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}
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//middle double
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if(part.middledouble != null && part.middledouble.Vertices != null) {
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texture = part.middledouble.Sidedef.MiddleTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].Add(optimizeWall(part.middledouble.Vertices));
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}
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//middle3d
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if(part.middle3d != null && part.middle3d.Count > 0) {
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foreach(VisualMiddle3D m3d in part.middle3d) {
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if(m3d.Vertices == null) continue;
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texture = m3d.Sidedef.MiddleTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].Add(optimizeWall(m3d.Vertices));
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}
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}
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//backsides(?)
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//lower
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if(part.lower != null && part.lower.Vertices != null) {
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texture = part.lower.Sidedef.LowTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].Add(optimizeWall(part.lower.Vertices));
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}
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}
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}
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//3d ceilings
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foreach(VisualCeiling vc in vs.ExtraCeilings) {
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texture = vc.GetControlSector().FloorTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].AddRange(optimizeSector(vc.Vertices, vc.GeometryType));
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}
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//3d floors
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foreach(VisualFloor vf in vs.ExtraFloors) {
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texture = vf.GetControlSector().FloorTexture;
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checkTextureName(ref geo, ref texture);
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geo[texture].AddRange(optimizeSector(vf.Vertices, vf.GeometryType));
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}
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//backsides(?)
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}
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return geo;
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}
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private static void checkTextureName(ref Dictionary<string, List<WorldVertex[]>> geo, ref string texture) {
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if(!string.IsNullOrEmpty(texture) && texture != "-") {
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if(!geo.ContainsKey(texture))
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geo.Add(texture, new List<WorldVertex[]>());
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} else {
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texture = DEFAULT;
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}
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}
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//SURFACE OPTIMIZATION
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//it's either quad, or triangle
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private static WorldVertex[] optimizeWall(WorldVertex[] verts) {
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if (verts.Length == 6) {
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return new[] { verts[5], verts[2], verts[1], verts[0] };
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}
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Array.Reverse(verts);
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return verts;
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}
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private static List<WorldVertex[]> optimizeSector(WorldVertex[] verts, VisualModes.VisualGeometryType visualGeometryType) {
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List<WorldVertex[]> groups = new List<WorldVertex[]>();
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if(verts.Length == 6) { //rectangle surface
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if (visualGeometryType == VisualModes.VisualGeometryType.FLOOR) {
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verts = new[] { verts[5], verts[2], verts[1], verts[0] };
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} else {
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verts = new[] { verts[2], verts[5], verts[1], verts[0] };
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}
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groups.Add(verts);
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} else {
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for (int i = 0; i < verts.Length; i += 3) {
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groups.Add(new[] { verts[i + 2], verts[i + 1], verts[i] });
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}
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}
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return groups;
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}
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//OBJ Creation
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private static StringBuilder createObjGeometry(Dictionary<string, List<WorldVertex[]>> geometryByTexture, WavefrontExportSettings data) {
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StringBuilder obj = new StringBuilder();
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const string vertexFormatter = "{0} {2} {1}\n";
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Dictionary<Vector3D, int> uniqueVerts = new Dictionary<Vector3D, int>();
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Dictionary<Vector3D, int> uniqueNormals = new Dictionary<Vector3D, int>();
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Dictionary<PointF, int> uniqueUVs = new Dictionary<PointF, int>();
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var vertexDataByTexture = new Dictionary<string, Dictionary<WorldVertex, VertexIndices>>(StringComparer.Ordinal);
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int ni;
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int pc = 0;
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int nc = 0;
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int uvc = 0;
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//optimize geometry
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foreach(KeyValuePair<string, List<WorldVertex[]>> group in geometryByTexture) {
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Dictionary<WorldVertex, VertexIndices> vertsData = new Dictionary<WorldVertex, VertexIndices>();
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foreach(WorldVertex[] verts in group.Value) {
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//vertex normals
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Vector3D n = new Vector3D(verts[0].nx, verts[0].ny, verts[0].nz).GetNormal();
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if(uniqueNormals.ContainsKey(n)) {
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ni = uniqueNormals[n];
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} else {
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uniqueNormals.Add(n, ++nc);
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ni = nc;
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}
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foreach(WorldVertex v in verts){
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if(vertsData.ContainsKey(v)) continue;
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VertexIndices indices = new VertexIndices();
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indices.NormalIndex = ni;
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//vertex coords
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Vector3D vc = new Vector3D(v.x, v.y, v.z);
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if(uniqueVerts.ContainsKey(vc)) {
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indices.PositionIndex = uniqueVerts[vc];
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} else {
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uniqueVerts.Add(vc, ++pc);
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indices.PositionIndex = pc;
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}
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//uv
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PointF uv = new PointF(v.u, v.v);
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if(uniqueUVs.ContainsKey(uv)) {
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indices.UVIndex = uniqueUVs[uv];
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}else{
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uniqueUVs.Add(uv, ++uvc);
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indices.UVIndex = uvc;
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}
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vertsData.Add(v, indices);
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}
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}
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vertexDataByTexture.Add(group.Key, vertsData);
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}
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//write geometry
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//write vertices
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if(data.FixScale) {
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foreach(KeyValuePair<Vector3D, int> group in uniqueVerts)
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obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale * 1.2f));
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} else {
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foreach(KeyValuePair<Vector3D, int> group in uniqueVerts)
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obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale));
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}
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//write normals
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foreach(KeyValuePair<Vector3D, int> group in uniqueNormals)
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obj.Append(string.Format(CultureInfo.InvariantCulture, "vn " + vertexFormatter, group.Key.x, group.Key.y, group.Key.z));
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//write UV coords
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foreach(KeyValuePair<PointF, int> group in uniqueUVs)
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obj.Append(string.Format(CultureInfo.InvariantCulture, "vt {0} {1}\n", group.Key.X, -group.Key.Y));
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//write material library
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obj.Append("mtllib ").Append(data.ObjName + ".mtl").Append("\n");
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//write materials and surface indices
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foreach(KeyValuePair<string, List<WorldVertex[]>> group in geometryByTexture) {
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//material
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obj.Append("usemtl ").Append(group.Key).Append("\n");
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foreach(WorldVertex[] verts in group.Value) {
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//surface indices
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obj.Append("f");
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foreach(WorldVertex v in verts) {
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VertexIndices vi = vertexDataByTexture[group.Key][v];
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obj.Append(" " + vi.PositionIndex + "/" + vi.UVIndex + "/" + vi.NormalIndex);
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}
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obj.Append("\n");
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}
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}
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return obj;
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}
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}
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}
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