UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 839bb52cb9 Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
2016-02-02 21:07:15 +00:00
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Controls Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Data Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Geometry Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar). 2015-12-14 12:34:31 +00:00
GZDoom Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed). 2016-02-02 21:07:15 +00:00
md3 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Rendering Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Windows Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
GZGeneral.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00