mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
131c51d7d2
- Dialog can't be resized anymore - Dialog can be canceled by pressing the escape key - Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly - Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture - Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
1672 lines
53 KiB
C#
Executable file
1672 lines
53 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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private const float DRAG_ANGLE_TOLERANCE = 0.06f;
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#endregion
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#region ================== Variables
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protected readonly BaseVisualMode mode;
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protected Plane top;
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protected Plane bottom;
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protected long setuponloadedtexture;
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// UV dragging
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private float dragstartanglexy;
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private float dragstartanglez;
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private Vector3D dragorigin;
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private Vector3D deltaxy;
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private Vector3D deltaz;
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private int startoffsetx;
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private int startoffsety;
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protected bool uvdragging;
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private int prevoffsetx; // We have to provide delta offsets, but I don't
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private int prevoffsety; // want to calculate with delta offsets to prevent
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// inaccuracy in the dragging.
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private static List<BaseVisualSector> updatelist; //mxd
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private bool performautoselection; //mxd
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// Undo/redo
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protected int undoticket;
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#endregion
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#region ================== Properties
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public bool IsDraggingUV { get { return uvdragging; } }
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new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor for sidedefs
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protected BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
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{
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this.mode = mode;
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this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
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this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
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if(!sd.IsFront) this.deltaxy = -this.deltaxy;
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this.performautoselection = (mode.UseSelectionFromClassicMode && sd.Line.Selected); //mxd
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}
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#endregion
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#region ================== Methods
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//mxd
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override protected void PerformAutoSelection()
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{
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if(!performautoselection) return;
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if(Triangles > 0)
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{
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dragstartanglexy = General.Map.VisualCamera.AngleXY;
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dragstartanglez = General.Map.VisualCamera.AngleZ;
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dragorigin = pickintersect;
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Point texoffset = GetTextureOffset();
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startoffsetx = texoffset.X;
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startoffsety = texoffset.Y;
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prevoffsetx = texoffset.X;
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prevoffsety = texoffset.Y;
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this.selected = true;
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mode.AddSelectedObject(this);
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}
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performautoselection = false;
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}
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// This sets the renderstyle from linedef information and returns the alpha value or the vertices
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protected byte SetLinedefRenderstyle(bool solidasmask)
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{
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byte alpha;
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bool canhavealpha = (this is VisualMiddleDouble || this is VisualMiddle3D || this is VisualMiddleBack); //mxd
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// From TranslucentLine action
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if(Sidedef.Line.Action == 208)
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{
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alpha = (byte)General.Clamp(Sidedef.Line.Args[1], 0, 255);
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if(canhavealpha && Sidedef.Line.Args[2] == 1)
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this.RenderPass = RenderPass.Additive;
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else if(canhavealpha && (alpha < 255 || Texture.IsTranslucent))
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this.RenderPass = RenderPass.Alpha;
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else if(solidasmask)
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this.RenderPass = RenderPass.Mask;
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else
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this.RenderPass = RenderPass.Solid;
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}
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// From UDMF field
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else
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{
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alpha = (byte)(Sidedef.Line.Fields.GetValue("alpha", 1.0f) * 255.0f);
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if(alpha == 255 && Sidedef.Line.IsFlagSet("transparent")) alpha = 64; //mxd
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if(canhavealpha && Sidedef.Line.Fields.GetValue("renderstyle", "translucent") == "add")
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this.RenderPass = RenderPass.Additive;
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else if(canhavealpha && (alpha < 255 || Texture.IsTranslucent))
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this.RenderPass = RenderPass.Alpha;
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else if(solidasmask)
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this.RenderPass = RenderPass.Mask;
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else
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this.RenderPass = RenderPass.Solid;
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}
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return alpha;
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}
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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{
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// Check if intersection point is between top and bottom
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return (pickintersect.z >= bottom.GetZ(pickintersect)) && (pickintersect.z <= top.GetZ(pickintersect));
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}
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// This performs an accurate test for object picking
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public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
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{
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// The fast reject pass is already as accurate as it gets,
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// so we just return the intersection distance here
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u_ray = pickrayu;
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return true;
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}
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// This creates vertices from a wall polygon and applies lighting
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/*protected List<WorldVertex> CreatePolygonVertices(WallPolygon poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
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{
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List<WallPolygon> polylist = new List<WallPolygon>(1);
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polylist.Add(poly);
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return CreatePolygonVertices(polylist, tp, sd, lightvalue, lightabsolute);
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}*/
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// This creates vertices from a wall polygon and applies lighting
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protected List<WorldVertex> CreatePolygonVertices(List<WallPolygon> poly, TexturePlane tp, SectorData sd, int lightvalue, bool lightabsolute)
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{
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List<WallPolygon> polygons = new List<WallPolygon>(poly);
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List<WorldVertex> verts = new List<WorldVertex>();
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//mxd. Do complicated light level shenanigans only when there are extrafloors
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if(sd.LightLevels.Count > 2)
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{
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SectorLevel prevlight = null; //mxd
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// Go for all levels to build geometry
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for(int i = sd.LightLevels.Count - 1; i >= 0; i--)
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{
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SectorLevel l = sd.LightLevels[i];
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//mxd. Skip current light level when it's between TYPE1 and TYPE1_BOTTOM
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if(prevlight != null
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&& prevlight.type == SectorLevelType.Light && l.type == SectorLevelType.Light
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&& (prevlight.lighttype == LightLevelType.TYPE1 && l.lighttype != LightLevelType.TYPE1_BOTTOM)) continue;
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if((l != sd.Floor) && (l != sd.Ceiling) && (l.type != SectorLevelType.Floor || l.splitsides /*(l.alpha < 255)*/))
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{
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// Go for all polygons
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int num = polygons.Count;
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Plane plane = (l.type == SectorLevelType.Floor ? l.plane.GetInverted() : l.plane); //mxd
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for(int pi = 0; pi < num; pi++)
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{
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// Split by plane
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WallPolygon p = polygons[pi];
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WallPolygon np = SplitPoly(ref p, plane, false);
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if(np.Count > 0)
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{
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if(l.type == SectorLevelType.Glow)
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{
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//mxd. Glow levels should not affect light level
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np.color = p.color;
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}
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else
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{
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//mxd. Determine color
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int lightlevel;
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// Sidedef part is not affected by 3d floor brightness
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if(l.type != SectorLevelType.Light && (l.disablelighting || !l.extrafloor))
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lightlevel = (lightabsolute ? lightvalue : l.brightnessbelow + lightvalue);
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// 3d floors and light transfer effects transfers brightness below them ignoring sidedef's brightness
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else
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lightlevel = l.brightnessbelow;
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef)); //mxd
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np.color = PixelColor.Modulate(l.colorbelow, wallbrightness).WithAlpha(255).ToInt();
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}
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if(p.Count == 0)
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{
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polygons[pi] = np;
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}
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else
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{
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polygons[pi] = p;
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polygons.Add(np);
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}
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}
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else
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{
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polygons[pi] = p;
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}
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}
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}
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//mxd
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if(l.type == SectorLevelType.Light) prevlight = l;
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}
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}
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// Go for all polygons to make geometry
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foreach(WallPolygon p in polygons)
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{
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// Find texture coordinates for each vertex in the polygon
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List<Vector2D> texc = new List<Vector2D>(p.Count);
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foreach(Vector3D v in p) texc.Add(tp.GetTextureCoordsAt(v));
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// Now we create triangles from the polygon.
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// The polygon is convex and clockwise, so this is a piece of cake.
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if(p.Count > 2)
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{
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for(int k = 1; k < (p.Count - 1); k++)
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{
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verts.Add(new WorldVertex(p[0], p.color, texc[0]));
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verts.Add(new WorldVertex(p[k], p.color, texc[k]));
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verts.Add(new WorldVertex(p[k + 1], p.color, texc[k + 1]));
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}
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}
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}
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//mxd. Interpolate vertex colors?
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for(int i = 0; i < verts.Count; i++)
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{
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//if(verts[i].c == PixelColor.INT_WHITE) continue; // Fullbright verts are not affected by glows.
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verts[i] = InterpolateVertexColor(verts[i], sd);
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}
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return verts;
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}
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//mxd
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private static WorldVertex InterpolateVertexColor(WorldVertex v, SectorData data)
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{
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// don't process glows if fullbright.
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//if (v.c == PixelColor.INT_WHITE)
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// return v;
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// Apply ceiling glow?
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if(data.CeilingGlow != null)
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{
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float cgz = data.CeilingGlowPlane.GetZ(v.x, v.y);
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// Vertex is above ceiling glow plane?
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if(v.z > cgz)
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{
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float cz = data.Ceiling.plane.GetZ(v.x, v.y);
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float delta = 1.0f - (((v.z - cgz) / (cz - cgz)) * 0.9f);
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PixelColor vertexcolor = PixelColor.FromInt(v.c);
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PixelColor glowcolor = PixelColor.Add(vertexcolor, data.CeilingGlow.Color);
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v.c = InterpolationTools.InterpolateColor(glowcolor, vertexcolor, delta).WithAlpha(255).ToInt();
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}
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}
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// Apply floor glow?
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if(data.FloorGlow != null)
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{
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float fgz = data.FloorGlowPlane.GetZ(v.x, v.y);
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// Vertex is below floor glow plane?
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if(v.z < fgz)
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{
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float fz = data.Floor.plane.GetZ(v.x, v.y);
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float delta = 1.0f - (((v.z - fz) / (fgz - fz)) * 0.9f);
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PixelColor vertexcolor = PixelColor.FromInt(v.c);
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PixelColor glowcolor = PixelColor.Add(vertexcolor, data.FloorGlow.Color);
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v.c = InterpolationTools.InterpolateColor(vertexcolor, glowcolor, delta).WithAlpha(255).ToInt();
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}
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}
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// [ZZ] process sector top and bottom colors.
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// block
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{
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float cz = data.Ceiling.plane.GetZ(v.x, v.y);
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float cgz = data.Floor.plane.GetZ(v.x, v.y);
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float delta = 1.0f - (((v.z - cgz) / (cz - cgz)) * 0.9f);
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PixelColor vertexcolor = PixelColor.FromInt(v.c);
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PixelColor topcolor = PixelColor.Modulate(vertexcolor, data.ColorWallTop);
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PixelColor bottomcolor = PixelColor.Modulate(vertexcolor, data.ColorWallBottom);
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v.c = InterpolationTools.InterpolateColor(topcolor, bottomcolor, delta).WithAlpha(255).ToInt();
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}
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return v;
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}
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// This splits a polygon with a plane and returns the other part as a new polygon
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// The polygon is expected to be convex and clockwise
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protected static WallPolygon SplitPoly(ref WallPolygon poly, Plane p, bool keepfront)
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{
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const float NEAR_ZERO = 0.01f;
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WallPolygon front = new WallPolygon(poly.Count);
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WallPolygon back = new WallPolygon(poly.Count);
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poly.CopyProperties(front);
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poly.CopyProperties(back);
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if(poly.Count > 0)
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{
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// Go for all vertices to see which side they have to be on
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Vector3D v1 = poly[poly.Count - 1];
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float side1 = p.Distance(v1);
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for(int i = 0; i < poly.Count; i++)
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{
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// Fetch vertex and determine side
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Vector3D v2 = poly[i];
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float side2 = p.Distance(v2);
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// Front?
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if(side2 > NEAR_ZERO)
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{
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if(side1 < -NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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front.Add(v3);
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back.Add(v3);
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}
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front.Add(v2);
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}
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// Back?
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else if(side2 < -NEAR_ZERO)
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{
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if(side1 > NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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front.Add(v3);
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back.Add(v3);
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}
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back.Add(v2);
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}
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else
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{
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// On the plane, add to both polygons
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front.Add(v2);
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back.Add(v2);
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}
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// Next
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v1 = v2;
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side1 = side2;
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}
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}
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if(keepfront)
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{
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poly = front;
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return back;
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}
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else
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{
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poly = back;
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return front;
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}
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}
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// This crops a polygon with a plane and keeps only a certain part of the polygon
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protected static void CropPoly(ref WallPolygon poly, Plane p, bool keepfront)
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{
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const float NEAR_ZERO = 0.01f;
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float sideswitch = keepfront ? 1 : -1;
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WallPolygon newp = new WallPolygon(poly.Count);
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poly.CopyProperties(newp);
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if(poly.Count > 0)
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{
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// First split lines that cross the plane so that we have vertices on the plane where the lines cross
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Vector3D v1 = poly[poly.Count - 1];
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float side1 = p.Distance(v1) * sideswitch;
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for(int i = 0; i < poly.Count; i++)
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{
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// Fetch vertex and determine side
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Vector3D v2 = poly[i];
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float side2 = p.Distance(v2) * sideswitch;
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// Front?
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if(side2 > NEAR_ZERO)
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{
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if(side1 < -NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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newp.Add(v3);
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}
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newp.Add(v2);
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}
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// Back?
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else if(side2 < -NEAR_ZERO)
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{
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if(side1 > NEAR_ZERO)
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{
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// Split line with plane and insert the vertex
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float u = 0.0f;
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p.GetIntersection(v1, v2, ref u);
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Vector3D v3 = v1 + (v2 - v1) * u;
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newp.Add(v3);
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}
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}
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else
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{
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// On the plane
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newp.Add(v2);
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}
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// Next
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v1 = v2;
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side1 = side2;
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}
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}
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poly = newp;
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}
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//mxd. This clips given polys by extrafloors
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protected void ClipExtraFloors(List<WallPolygon> polygons, List<Effect3DFloor> extrafloors, bool clipalways)
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{
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foreach(Effect3DFloor ef in extrafloors)
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{
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//mxd. Walls should be clipped by 3D floors
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if(ef.ClipSidedefs || clipalways)
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{
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int num = polygons.Count;
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for(int pi = 0; pi < num; pi++)
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{
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// Split by floor plane of 3D floor
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WallPolygon p = polygons[pi];
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WallPolygon np = SplitPoly(ref p, ef.Ceiling.plane, true);
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if(np.Count > 0)
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{
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// Split part below floor by the ceiling plane of 3D floor
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// and keep only the part below the ceiling (front)
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SplitPoly(ref np, ef.Floor.plane, true);
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if(p.Count == 0)
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{
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polygons[pi] = np;
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}
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else
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{
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polygons[pi] = p;
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polygons.Add(np);
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}
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}
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|
else
|
|
{
|
|
polygons[pi] = p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
protected void GetLightValue(out int lightvalue, out bool lightabsolute)
|
|
{
|
|
lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
|
|
bool affectedbyfog = General.Map.Data.MapInfo.HasFadeColor || (Sector.Sector.CeilTexture == General.Map.Config.SkyFlatName && General.Map.Data.MapInfo.HasOutsideFogColor) || Sector.Sector.Fields.ContainsKey("fadecolor");
|
|
bool ignorelight = affectedbyfog && !Sidedef.IsFlagSet("lightfog") && !lightabsolute;
|
|
lightvalue = ignorelight ? 0 : Sidedef.Fields.GetValue("light", 0); //mxd
|
|
if(ignorelight) lightabsolute = false;
|
|
}
|
|
|
|
//mxd
|
|
protected static float GetRoundedTextureOffset(float oldValue, float offset, float scale, float textureSize)
|
|
{
|
|
if(offset == 0f) return oldValue;
|
|
float scaledOffset = offset * Math.Abs(scale);
|
|
float result = (float)Math.Round(oldValue + scaledOffset);
|
|
if(textureSize > 0) result %= textureSize;
|
|
if(result == oldValue) result += (scaledOffset < 0 ? -1 : 1);
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
public void SelectNeighbours(bool select, bool matchtexture, bool matchheight)
|
|
{
|
|
SelectNeighbours(select, matchtexture, matchheight, true, true);
|
|
}
|
|
|
|
private void SelectNeighbours(bool select, bool matchtexture, bool matchheight, bool clearlinedefs, bool forward)
|
|
{
|
|
if(Sidedef.Sector == null || Triangles < 1 || (!matchtexture && !matchheight)) return;
|
|
|
|
Rectangle rect = BuilderModesTools.GetSidedefPartSize(this);
|
|
if(rect.Height == 0) return;
|
|
|
|
if(select && !selected)
|
|
{
|
|
selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
else if(!select && selected)
|
|
{
|
|
selected = false;
|
|
mode.RemoveSelectedObject(this);
|
|
}
|
|
|
|
// [ZZ] use the marking system.
|
|
if (clearlinedefs) General.Map.Map.ClearMarkedLinedefs(false);
|
|
Sidedef.Line.Marked = true;
|
|
|
|
// Select
|
|
Vertex v;
|
|
|
|
if (forward)
|
|
{
|
|
v = Sidedef.IsFront ? Sidedef.Line.End : Sidedef.Line.Start;
|
|
SelectNeighbourLines(v.Linedefs, v, rect, select, matchtexture, matchheight, true);
|
|
v = Sidedef.IsFront ? Sidedef.Line.Start : Sidedef.Line.End;
|
|
SelectNeighbourLines(v.Linedefs, v, rect, select, matchtexture, matchheight, false);
|
|
}
|
|
else
|
|
{
|
|
v = Sidedef.IsFront ? Sidedef.Line.Start : Sidedef.Line.End;
|
|
SelectNeighbourLines(v.Linedefs, v, rect, select, matchtexture, matchheight, false);
|
|
v = Sidedef.IsFront ? Sidedef.Line.End : Sidedef.Line.Start;
|
|
SelectNeighbourLines(v.Linedefs, v, rect, select, matchtexture, matchheight, true);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void SelectNeighbourLines(IEnumerable<Linedef> lines, Vertex v, Rectangle sourcerect, bool select, bool matchtexture, bool matchheight, bool forward)
|
|
{
|
|
foreach(Linedef line in lines)
|
|
{
|
|
// [ZZ] decide which side of the next linedef to iterate.
|
|
// do NOT do both
|
|
Sidedef next = null;
|
|
Sidedef side1 = forward ? line.Front : line.Back;
|
|
Sidedef side2 = forward ? line.Back : line.Front;
|
|
|
|
if (line.Start == v)
|
|
next = side1;
|
|
else if (line.End == v)
|
|
next = side2;
|
|
|
|
if (next == null || next.Sector == null)
|
|
continue;
|
|
|
|
SelectNeighbourSideParts(next, sourcerect, select, matchtexture, matchheight, forward);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void SelectNeighbourSideParts(Sidedef side, Rectangle sourcerect, bool select, bool matchtexture, bool matchheight, bool forward)
|
|
{
|
|
if (side.Line.Marked)
|
|
return;
|
|
|
|
BaseVisualSector s = (BaseVisualSector)mode.GetVisualSector(side.Sector);
|
|
if(s != null)
|
|
{
|
|
VisualSidedefParts parts = s.GetSidedefParts(side);
|
|
SelectNeighbourSidePart(parts.lower, sourcerect, select, matchtexture, matchheight, forward);
|
|
SelectNeighbourSidePart(parts.middlesingle, sourcerect, select, matchtexture, matchheight, forward);
|
|
SelectNeighbourSidePart(parts.middledouble, sourcerect, select, matchtexture, matchheight, forward);
|
|
SelectNeighbourSidePart(parts.upper, sourcerect, select, matchtexture, matchheight, forward);
|
|
|
|
if(parts.middle3d != null)
|
|
{
|
|
foreach(VisualMiddle3D middle3D in parts.middle3d)
|
|
SelectNeighbourSidePart(middle3D, sourcerect, select, matchtexture, matchheight, forward);
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void SelectNeighbourSidePart(BaseVisualGeometrySidedef visualside, Rectangle sourcerect, bool select, bool matchtexture, bool matchheight, bool forward)
|
|
{
|
|
if(visualside != null && visualside.Triangles > 0 && visualside.Selected != select)
|
|
{
|
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(visualside);
|
|
if(r.Width == 0 || r.Height == 0) return;
|
|
if((!matchtexture || (visualside.Texture == Texture && r.IntersectsWith(sourcerect))) &&
|
|
(!matchheight || (sourcerect.Height == r.Height && sourcerect.Y == r.Y)))
|
|
{
|
|
visualside.SelectNeighbours(select, matchtexture, matchheight, false, forward);
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
protected void FitTexture(FitTextureOptions options)
|
|
{
|
|
// Create undo name
|
|
string s;
|
|
if(options.FitWidth && options.FitHeight) s = "width and height";
|
|
else if(options.FitWidth) s = "width";
|
|
else s = "height";
|
|
|
|
// Create undo
|
|
mode.CreateUndo("Fit texture (" + s + ")", UndoGroup.TextureOffsetChange, Sector.Sector.FixedIndex);
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
// Get proper control side...
|
|
Linedef controlline = GetControlLinedef();
|
|
Sidedef controlside;
|
|
if(controlline != Sidedef.Line)
|
|
{
|
|
controlside = controlline.Front;
|
|
controlside.Fields.BeforeFieldsChange();
|
|
}
|
|
else
|
|
{
|
|
controlside = Sidedef;
|
|
}
|
|
|
|
// Fit width
|
|
if(options.FitWidth)
|
|
{
|
|
float scalex, offsetx;
|
|
float linelength = (float)Math.Round(Sidedef.Line.Length); // Let's use ZDoom-compatible line length here
|
|
float patternwidth = (options.AutoWidth && options.PatternWidth > 0) ? options.PatternWidth : Texture.Width;
|
|
float horizontalrepeat = options.HorizontalRepeat;
|
|
|
|
if (options.FitAcrossSurfaces)
|
|
{
|
|
if (options.AutoWidth)
|
|
{
|
|
horizontalrepeat = (float)Math.Round((float)options.GlobalBounds.Width / patternwidth);
|
|
|
|
if (horizontalrepeat == 0)
|
|
horizontalrepeat = 1.0f;
|
|
|
|
if (options.PatternWidth > 0)
|
|
horizontalrepeat /= Texture.Width / patternwidth;
|
|
}
|
|
|
|
scalex = Texture.ScaledWidth / (linelength * (options.GlobalBounds.Width / linelength)) * horizontalrepeat;
|
|
offsetx = (float)Math.Round((options.Bounds.X * scalex - Sidedef.OffsetX - options.ControlSideOffsetX), General.Map.FormatInterface.VertexDecimals);
|
|
if(Texture.IsImageLoaded) offsetx %= Texture.Width;
|
|
}
|
|
else
|
|
{
|
|
if (options.AutoWidth)
|
|
{
|
|
horizontalrepeat = (float)Math.Round(linelength / patternwidth);
|
|
|
|
if (horizontalrepeat == 0)
|
|
horizontalrepeat = 1.0f;
|
|
|
|
if (options.PatternWidth > 0)
|
|
horizontalrepeat /= Texture.Width / patternwidth;
|
|
}
|
|
|
|
|
|
scalex = Texture.ScaledWidth / linelength * horizontalrepeat;
|
|
offsetx = -Sidedef.OffsetX - options.ControlSideOffsetX;
|
|
}
|
|
|
|
UniFields.SetFloat(controlside.Fields, "scalex_" + partname, (float)Math.Round(scalex, General.Map.FormatInterface.VertexDecimals), 1.0f);
|
|
UniFields.SetFloat(Sidedef.Fields, "offsetx_" + partname, offsetx, 0.0f);
|
|
}
|
|
else
|
|
{
|
|
// Restore initial offsets
|
|
UniFields.SetFloat(controlside.Fields, "scalex_" + partname, options.InitialScaleX, 1.0f);
|
|
UniFields.SetFloat(Sidedef.Fields, "offsetx_" + partname, options.InitialOffsetX, 0.0f);
|
|
}
|
|
|
|
// Fit height
|
|
if(options.FitHeight)
|
|
{
|
|
if(Sidedef.Sector != null)
|
|
{
|
|
float scaley, offsety;
|
|
float patternheight = (options.AutoHeight && options.PatternHeight > 0) ? options.PatternHeight : Texture.Height;
|
|
float verticalrepeat = options.VerticalRepeat;
|
|
|
|
if (options.FitAcrossSurfaces)
|
|
{
|
|
if (options.AutoHeight)
|
|
{
|
|
verticalrepeat = (float)Math.Round((float)options.GlobalBounds.Height / patternheight);
|
|
|
|
if (verticalrepeat == 0)
|
|
verticalrepeat = 1.0f;
|
|
|
|
if (options.PatternHeight > 0)
|
|
verticalrepeat /= Texture.Height / patternheight;
|
|
}
|
|
|
|
scaley = Texture.ScaledHeight / (options.Bounds.Height * ((float)options.GlobalBounds.Height / options.Bounds.Height)) * verticalrepeat;
|
|
|
|
if(this is VisualLower) // Special cases, special cases...
|
|
{
|
|
offsety = GetLowerOffsetY(scaley);
|
|
}
|
|
else if(this is VisualMiddleDouble)
|
|
{
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
offsety = (options.Bounds.Y - Sidedef.GetHighHeight() - Sidedef.GetLowHeight()) * scaley - Sidedef.OffsetY;
|
|
else
|
|
offsety = options.Bounds.Y * scaley - Sidedef.OffsetY;
|
|
}
|
|
else
|
|
{
|
|
offsety = Tools.GetSidedefOffsetY(Sidedef, geometrytype, options.Bounds.Y * scaley - Sidedef.OffsetY - options.ControlSideOffsetY, scaley, true);
|
|
if(Texture.IsImageLoaded) offsety %= Texture.Height;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (options.AutoHeight)
|
|
{
|
|
verticalrepeat = (float)Math.Round((float)options.Bounds.Height / patternheight);
|
|
|
|
if (verticalrepeat == 0)
|
|
verticalrepeat = 1.0f;
|
|
|
|
if (options.PatternHeight > 0)
|
|
verticalrepeat /= Texture.Height / patternheight;
|
|
}
|
|
|
|
scaley = Texture.ScaledHeight / options.Bounds.Height * verticalrepeat;
|
|
|
|
// Special cases, special cases...
|
|
if(this is VisualLower)
|
|
{
|
|
offsety = GetLowerOffsetY(scaley);
|
|
}
|
|
else
|
|
{
|
|
offsety = Tools.GetSidedefOffsetY(Sidedef, geometrytype, -Sidedef.OffsetY - options.ControlSideOffsetY, scaley, true);
|
|
if(Texture.IsImageLoaded) offsety %= Texture.Height;
|
|
}
|
|
}
|
|
|
|
UniFields.SetFloat(controlside.Fields, "scaley_" + partname, (float)Math.Round(scaley, General.Map.FormatInterface.VertexDecimals), 1.0f);
|
|
UniFields.SetFloat(Sidedef.Fields, "offsety_" + partname, (float)Math.Round(offsety, General.Map.FormatInterface.VertexDecimals), 0.0f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Restore initial offsets
|
|
UniFields.SetFloat(controlside.Fields, "scaley_" + partname, options.InitialScaleY, 1.0f);
|
|
UniFields.SetFloat(Sidedef.Fields, "offsety_" + partname, options.InitialOffsetY, 0.0f);
|
|
}
|
|
}
|
|
|
|
//mxd. Oh so special cases...
|
|
private float GetLowerOffsetY(float scaley)
|
|
{
|
|
float offsety;
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
offsety = (-Sidedef.OffsetY - Sidedef.GetMiddleHeight() - Sidedef.GetHighHeight()) * scaley;
|
|
else
|
|
offsety = -Sidedef.OffsetY * scaley;
|
|
|
|
if(Texture.IsImageLoaded) offsety %= Texture.Height;
|
|
return offsety;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Unused
|
|
public virtual void OnEditBegin() { }
|
|
protected virtual void SetTexture(string texturename) { }
|
|
public abstract bool Setup();
|
|
protected abstract void SetTextureOffsetX(int x);
|
|
protected abstract void SetTextureOffsetY(int y);
|
|
protected virtual void ResetTextureScale() { } //mxd
|
|
protected abstract void MoveTextureOffset(int offsetx, int offsety);
|
|
protected abstract Point GetTextureOffset();
|
|
public virtual void OnTextureFit(FitTextureOptions options) { } //mxd
|
|
|
|
// Insert middle texture
|
|
public virtual void OnInsert()
|
|
{
|
|
// No middle texture yet?
|
|
if(!Sidedef.MiddleRequired() && (string.IsNullOrEmpty(Sidedef.MiddleTexture) || (Sidedef.MiddleTexture == "-")))
|
|
{
|
|
// Make it now
|
|
mode.CreateUndo("Create middle texture");
|
|
mode.SetActionResult("Created middle texture.");
|
|
General.Settings.FindDefaultDrawSettings();
|
|
Sidedef.SetTextureMid(General.Map.Options.DefaultWallTexture);
|
|
|
|
// Update
|
|
Sector.Changed = true;
|
|
|
|
// Other side as well
|
|
if(string.IsNullOrEmpty(Sidedef.Other.MiddleTexture) || (Sidedef.Other.MiddleTexture == "-"))
|
|
{
|
|
Sidedef.Other.SetTextureMid(General.Map.Options.DefaultWallTexture);
|
|
|
|
// Update
|
|
VisualSector othersector = mode.GetVisualSector(Sidedef.Other.Sector);
|
|
if(othersector is BaseVisualSector) ((BaseVisualSector)othersector).Changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete texture
|
|
public virtual void OnDelete()
|
|
{
|
|
// Remove texture
|
|
mode.CreateUndo("Delete texture");
|
|
mode.SetActionResult("Deleted a texture.");
|
|
SetTexture("-");
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
}
|
|
|
|
// Processing
|
|
public virtual void OnProcess(long deltatime)
|
|
{
|
|
// If the texture was not loaded, but is loaded now, then re-setup geometry
|
|
if(setuponloadedtexture != 0)
|
|
{
|
|
ImageData t = General.Map.Data.GetTextureImage(setuponloadedtexture);
|
|
if(t != null)
|
|
{
|
|
if(t.IsImageLoaded)
|
|
{
|
|
setuponloadedtexture = 0;
|
|
Setup();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Change target height
|
|
public virtual void OnChangeTargetHeight(int amount)
|
|
{
|
|
switch(BuilderPlug.Me.ChangeHeightBySidedef)
|
|
{
|
|
// Change ceiling
|
|
case 1:
|
|
if(!this.Sector.Ceiling.Changed) this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change floor
|
|
case 2:
|
|
if(!this.Sector.Floor.Changed) this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change both
|
|
case 3:
|
|
if(!this.Sector.Floor.Changed) this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
if(!this.Sector.Ceiling.Changed) this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Reset texture offsets
|
|
public virtual void OnResetTextureOffset()
|
|
{
|
|
mode.CreateUndo("Reset texture offsets");
|
|
mode.SetActionResult("Texture offsets reset.");
|
|
|
|
// Apply offsets
|
|
Sidedef.OffsetX = 0;
|
|
Sidedef.OffsetY = 0;
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
//mxd
|
|
public virtual void OnResetLocalTextureOffset()
|
|
{
|
|
if(!General.Map.UDMF)
|
|
{
|
|
OnResetTextureOffset();
|
|
return;
|
|
}
|
|
|
|
mode.CreateUndo("Reset local texture offsets, scale and brightness");
|
|
mode.SetActionResult("Local texture offsets, scale and brightness reset.");
|
|
|
|
// Reset texture offsets
|
|
SetTextureOffsetX(0);
|
|
SetTextureOffsetY(0);
|
|
|
|
// Scale
|
|
ResetTextureScale();
|
|
|
|
// And brightness
|
|
bool setupallparts = false;
|
|
if(Sidedef.Fields.ContainsKey("light"))
|
|
{
|
|
Sidedef.Fields.Remove("light");
|
|
setupallparts = true;
|
|
}
|
|
if(Sidedef.Fields.ContainsKey("lightabsolute"))
|
|
{
|
|
Sidedef.Fields.Remove("lightabsolute");
|
|
setupallparts = true;
|
|
}
|
|
|
|
if(setupallparts)
|
|
{
|
|
// Update all sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
else
|
|
{
|
|
// Update this part only
|
|
this.Setup();
|
|
}
|
|
}
|
|
|
|
// Toggle upper-unpegged
|
|
public virtual void OnToggleUpperUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyUpperUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyUpperUnpegged(true);
|
|
}
|
|
}
|
|
|
|
// Toggle lower-unpegged
|
|
public virtual void OnToggleLowerUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyLowerUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyLowerUnpegged(true);
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Upper Unpegged flag
|
|
public virtual void ApplyUpperUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove upper-unpegged setting");
|
|
mode.SetActionResult("Removed upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set upper-unpegged setting");
|
|
mode.SetActionResult("Set upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Lower Unpegged flag
|
|
public virtual void ApplyLowerUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove lower-unpegged setting");
|
|
mode.SetActionResult("Removed lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set lower-unpegged setting");
|
|
mode.SetActionResult("Set lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// Flood-fill textures
|
|
public virtual void OnTextureFloodfill()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
string newtexture = BuilderPlug.Me.CopiedTexture;
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.CreateUndo("Flood-fill textures with " + newtexture);
|
|
mode.SetActionResult("Flood-filled textures with " + newtexture + ".");
|
|
|
|
mode.Renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Get the texture
|
|
ImageData newtextureimage = General.Map.Data.GetTextureImage(newtexture);
|
|
if(newtextureimage != null)
|
|
{
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach (Sidedef sd in sides)
|
|
{
|
|
sd.Marked = false;
|
|
if (sd.Other != null)
|
|
sd.Other.Marked = false;
|
|
}
|
|
}
|
|
|
|
//mxd. We potentially need to deal with 2 textures (because of long and short texture names)...
|
|
HashSet<long> texturehashes = new HashSet<long> { Texture.LongName };
|
|
switch(this.GeometryType)
|
|
{
|
|
case VisualGeometryType.WALL_LOWER:
|
|
texturehashes.Add(Sidedef.LongLowTexture);
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_MIDDLE:
|
|
case VisualGeometryType.WALL_MIDDLE_3D:
|
|
texturehashes.Add(Sidedef.LongMiddleTexture);
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_UPPER:
|
|
texturehashes.Add(Sidedef.LongHighTexture);
|
|
break;
|
|
}
|
|
|
|
// Do the alignment
|
|
BuilderModesTools.FloodfillTextures(mode, Sidedef, texturehashes, newtexture, false);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(sd.Sector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
General.Map.Data.UpdateUsedTextures();
|
|
mode.Renderer.SetCrosshairBusy(false);
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-align texture offsets
|
|
public virtual void OnTextureAlign(bool alignx, bool aligny)
|
|
{
|
|
//mxd
|
|
string rest;
|
|
if(alignx && aligny) rest = "(X and Y)";
|
|
else if(alignx) rest = "(X)";
|
|
else rest = "(Y)";
|
|
|
|
mode.CreateUndo("Auto-align textures " + rest);
|
|
mode.SetActionResult("Auto-aligned textures " + rest + ".");
|
|
|
|
// Make sure the texture is loaded (we need the texture size)
|
|
if(!base.Texture.IsImageLoaded) base.Texture.LoadImage();
|
|
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach (Sidedef sd in sides)
|
|
{
|
|
sd.Marked = false;
|
|
if (sd.Other != null)
|
|
sd.Other.Marked = false;
|
|
}
|
|
}
|
|
|
|
// Do the alignment
|
|
mode.AutoAlignTextures(this, base.Texture, alignx, aligny, false, true);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(sd.Sector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select texture
|
|
public virtual void OnSelectTexture()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
string newtexture = General.Interface.BrowseTexture(General.Interface, oldtexture);
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.ApplySelectTexture(newtexture, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply Texture
|
|
public virtual void ApplyTexture(string texture)
|
|
{
|
|
mode.CreateUndo("Change texture " + texture);
|
|
SetTexture(texture);
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
}
|
|
|
|
// Paste texture
|
|
public virtual void OnPasteTexture()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
mode.CreateUndo("Paste texture \"" + BuilderPlug.Me.CopiedTexture + "\"");
|
|
mode.SetActionResult("Pasted texture \"" + BuilderPlug.Me.CopiedTexture + "\".");
|
|
SetTexture(BuilderPlug.Me.CopiedTexture);
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
}
|
|
}
|
|
|
|
// Paste texture offsets
|
|
public virtual void OnPasteTextureOffsets()
|
|
{
|
|
mode.CreateUndo("Paste texture offsets");
|
|
if(General.Map.UDMF)
|
|
{
|
|
SetTextureOffsetX(BuilderPlug.Me.CopiedOffsets.X);
|
|
SetTextureOffsetY(BuilderPlug.Me.CopiedOffsets.Y);
|
|
|
|
// Update sidedef part geometry
|
|
this.Setup();
|
|
}
|
|
else
|
|
{
|
|
Sidedef.OffsetX = BuilderPlug.Me.CopiedOffsets.X;
|
|
Sidedef.OffsetY = BuilderPlug.Me.CopiedOffsets.Y;
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
|
|
mode.SetActionResult("Pasted texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
|
|
}
|
|
|
|
// Copy texture
|
|
public virtual void OnCopyTexture()
|
|
{
|
|
//mxd. When UseLongTextureNames is enabled and the image filename is longer than 8 chars, use full name,
|
|
// otherwise use texture name as stored in Sidedef
|
|
string texturename = ((General.Map.Options.UseLongTextureNames && Texture != null && Texture.UsedInMap
|
|
&& Path.GetFileNameWithoutExtension(Texture.Name).Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
|
|
? Texture.Name : GetTextureName());
|
|
|
|
BuilderPlug.Me.CopiedTexture = texturename;
|
|
if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = texturename;
|
|
mode.SetActionResult("Copied texture \"" + texturename + "\".");
|
|
}
|
|
|
|
// Copy texture offsets
|
|
public virtual void OnCopyTextureOffsets()
|
|
{
|
|
//mxd
|
|
BuilderPlug.Me.CopiedOffsets = General.Map.UDMF ? GetTextureOffset() : new Point(Sidedef.OffsetX, Sidedef.OffsetY);
|
|
mode.SetActionResult("Copied texture offsets " + BuilderPlug.Me.CopiedOffsets.X + ", " + BuilderPlug.Me.CopiedOffsets.Y + ".");
|
|
}
|
|
|
|
// Copy properties
|
|
public virtual void OnCopyProperties()
|
|
{
|
|
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(Sidedef.Line); //mxd
|
|
BuilderPlug.Me.CopiedSidedefProps = new SidedefProperties(Sidedef);
|
|
mode.SetActionResult("Copied linedef and sidedef properties.");
|
|
}
|
|
|
|
// Paste properties
|
|
public virtual void OnPasteProperties(bool usecopysettings)
|
|
{
|
|
if(BuilderPlug.Me.CopiedLinedefProps != null)
|
|
{
|
|
bool pastesideprops = (BuilderPlug.Me.CopiedSidedefProps != null); //mxd
|
|
string pastetarget = (pastesideprops ? "linedef and sidedef" : "linedef"); //mxd
|
|
mode.CreateUndo("Paste " + pastetarget + " properties");
|
|
mode.SetActionResult("Pasted " + pastetarget + " properties.");
|
|
BuilderPlug.Me.CopiedLinedefProps.Apply(new List<Linedef> { Sidedef.Line }, usecopysettings, false); //mxd
|
|
if(pastesideprops) BuilderPlug.Me.CopiedSidedefProps.Apply(new List<Sidedef> { Sidedef }, usecopysettings); //mxd. Added "usecopysettings"
|
|
|
|
// Update sectors on both sides
|
|
BaseVisualSector front = (BaseVisualSector)mode.GetVisualSector(Sidedef.Sector);
|
|
if(front != null) front.Changed = true;
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector back = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
if(back != null) back.Changed = true;
|
|
}
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
|
|
// Return texture name
|
|
public virtual string GetTextureName() { return ""; }
|
|
|
|
// Select button pressed
|
|
public virtual void OnSelectBegin()
|
|
{
|
|
mode.LockTarget();
|
|
dragstartanglexy = General.Map.VisualCamera.AngleXY;
|
|
dragstartanglez = General.Map.VisualCamera.AngleZ;
|
|
dragorigin = pickintersect;
|
|
|
|
Point texoffset = GetTextureOffset(); //mxd
|
|
startoffsetx = texoffset.X;
|
|
startoffsety = texoffset.Y;
|
|
prevoffsetx = texoffset.X;
|
|
prevoffsety = texoffset.Y;
|
|
}
|
|
|
|
// Select button released
|
|
public virtual void OnSelectEnd()
|
|
{
|
|
mode.UnlockTarget();
|
|
|
|
// Was dragging?
|
|
if(uvdragging)
|
|
{
|
|
// Dragging stops now
|
|
uvdragging = false;
|
|
}
|
|
else
|
|
{
|
|
// Add/remove selection
|
|
if(this.selected)
|
|
{
|
|
this.selected = false;
|
|
mode.RemoveSelectedObject(this);
|
|
}
|
|
else
|
|
{
|
|
this.selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Edit button released
|
|
public virtual void OnEditEnd()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
List<Linedef> linedefs = mode.GetSelectedLinedefs();
|
|
updatelist = new List<BaseVisualSector>(); //mxd
|
|
foreach(Linedef l in linedefs)
|
|
{
|
|
if(l.Front != null && mode.VisualSectorExists(l.Front.Sector))
|
|
updatelist.Add((BaseVisualSector)mode.GetVisualSector(l.Front.Sector));
|
|
if(l.Back != null && mode.VisualSectorExists(l.Back.Sector))
|
|
updatelist.Add((BaseVisualSector)mode.GetVisualSector(l.Back.Sector));
|
|
}
|
|
|
|
//mxd. Always select front side for extrafloors
|
|
Linedef sourceline = GetControlLinedef();
|
|
Sidedef target = (sourceline != Sidedef.Line && sourceline.Front != null ? sourceline.Front : Sidedef);
|
|
|
|
General.Interface.OnEditFormValuesChanged += Interface_OnEditFormValuesChanged;
|
|
mode.StartRealtimeInterfaceUpdate(SelectionType.Linedefs);
|
|
DialogResult result = General.Interface.ShowEditLinedefs(linedefs, target.IsFront, !target.IsFront);
|
|
mode.StopRealtimeInterfaceUpdate(SelectionType.Linedefs);
|
|
General.Interface.OnEditFormValuesChanged -= Interface_OnEditFormValuesChanged;
|
|
|
|
updatelist.Clear();
|
|
updatelist = null;
|
|
|
|
//mxd. Effects may need updating...
|
|
if(result == DialogResult.OK) mode.RebuildElementData();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void Interface_OnEditFormValuesChanged(object sender, EventArgs e)
|
|
{
|
|
foreach(BaseVisualSector vs in updatelist) vs.UpdateSectorGeometry(false);
|
|
}
|
|
|
|
// Mouse moves
|
|
public virtual void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
// Dragging UV?
|
|
if(uvdragging)
|
|
{
|
|
UpdateDragUV();
|
|
}
|
|
else
|
|
{
|
|
// Select button pressed?
|
|
if(General.Actions.CheckActionActive(General.ThisAssembly, "visualselect"))
|
|
{
|
|
// Check if tolerance is exceeded to start UV dragging
|
|
float deltaxy = General.Map.VisualCamera.AngleXY - dragstartanglexy;
|
|
float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
|
|
if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
|
|
{
|
|
mode.PreAction(UndoGroup.TextureOffsetChange);
|
|
mode.CreateUndo("Change texture offsets");
|
|
|
|
// Start drag now
|
|
uvdragging = true;
|
|
mode.Renderer.ShowSelection = false;
|
|
mode.Renderer.ShowHighlight = false;
|
|
UpdateDragUV();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called to update UV dragging
|
|
protected virtual void UpdateDragUV()
|
|
{
|
|
float u_ray;
|
|
|
|
// Calculate intersection position
|
|
Line2D ray = new Line2D(General.Map.VisualCamera.Position, General.Map.VisualCamera.Target);
|
|
Sidedef.Line.Line.GetIntersection(ray, out u_ray);
|
|
Vector3D intersect = General.Map.VisualCamera.Position + (General.Map.VisualCamera.Target - General.Map.VisualCamera.Position) * u_ray;
|
|
|
|
// Calculate offsets
|
|
Vector3D dragdelta = intersect - dragorigin;
|
|
Vector3D dragdeltaxy = dragdelta * deltaxy;
|
|
Vector3D dragdeltaz = dragdelta * deltaz;
|
|
float offsetx = dragdeltaxy.GetLength();
|
|
float offsety = dragdeltaz.GetLength();
|
|
if((Math.Sign(dragdeltaxy.x) < 0) || (Math.Sign(dragdeltaxy.y) < 0) || (Math.Sign(dragdeltaxy.z) < 0)) offsetx = -offsetx;
|
|
if((Math.Sign(dragdeltaz.x) < 0) || (Math.Sign(dragdeltaz.y) < 0) || (Math.Sign(dragdeltaz.z) < 0)) offsety = -offsety;
|
|
|
|
// Apply offsets
|
|
if(General.Interface.CtrlState && General.Interface.ShiftState)
|
|
{
|
|
//mxd. Clamp to grid size?
|
|
int newoffsetx = startoffsetx - (int)Math.Round(offsetx);
|
|
int newoffsety = startoffsety + (int)Math.Round(offsety);
|
|
int dx = prevoffsetx - newoffsetx;
|
|
int dy = prevoffsety - newoffsety;
|
|
|
|
if(Math.Abs(dx) >= General.Map.Grid.GridSize)
|
|
{
|
|
dx = General.Map.Grid.GridSize * Math.Sign(dx);
|
|
prevoffsetx = newoffsetx;
|
|
}
|
|
else
|
|
{
|
|
dx = 0;
|
|
}
|
|
|
|
if(Math.Abs(dy) >= General.Map.Grid.GridSize)
|
|
{
|
|
dy = General.Map.Grid.GridSize * Math.Sign(dy);
|
|
prevoffsety = newoffsety;
|
|
}
|
|
else
|
|
{
|
|
dy = 0;
|
|
}
|
|
|
|
if(dx != 0 || dy != 0) mode.ApplyTextureOffsetChange(dx, dy);
|
|
}
|
|
else
|
|
{
|
|
//mxd. Constraint to axis?
|
|
int newoffsetx = (General.Interface.CtrlState ? startoffsetx : startoffsetx - (int)Math.Round(offsetx)); //mxd
|
|
int newoffsety = (General.Interface.ShiftState ? startoffsety : startoffsety + (int)Math.Round(offsety)); //mxd
|
|
mode.ApplyTextureOffsetChange(prevoffsetx - newoffsetx, prevoffsety - newoffsety);
|
|
prevoffsetx = newoffsetx;
|
|
prevoffsety = newoffsety;
|
|
}
|
|
|
|
mode.ShowTargetInfo();
|
|
}
|
|
|
|
// Sector brightness change
|
|
public virtual void OnChangeTargetBrightness(bool up)
|
|
{
|
|
//mxd. Change UDMF wall light?
|
|
if(General.Map.UDMF)
|
|
{
|
|
int light = Sidedef.Fields.GetValue("light", 0);
|
|
bool absolute = Sidedef.Fields.GetValue("lightabsolute", false);
|
|
int newlight;
|
|
|
|
if(up)
|
|
newlight = General.Map.Config.BrightnessLevels.GetNextHigher(light, absolute);
|
|
else
|
|
newlight = General.Map.Config.BrightnessLevels.GetNextLower(light, absolute);
|
|
|
|
if(newlight == light) return;
|
|
|
|
// Create undo
|
|
mode.CreateUndo("Change wall brightness", UndoGroup.SurfaceBrightnessChange, Sector.Sector.FixedIndex);
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
// Apply changes
|
|
UniFields.SetInteger(Sidedef.Fields, "light", newlight, (absolute ? int.MinValue : 0));
|
|
Tools.UpdateLightFogFlag(Sidedef);
|
|
mode.SetActionResult("Changed wall brightness to " + newlight + ".");
|
|
|
|
// Update this part only
|
|
//this.Setup();
|
|
// [ZZ] why the hell was maxed updating only this part? sidedef change is global per sidedef, not only upper/lower/middle part.
|
|
// find this sidedef in sector, update all parts.
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
else if(!Sector.Changed)
|
|
{
|
|
// Change brightness
|
|
mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex);
|
|
|
|
if(up)
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness);
|
|
else
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness);
|
|
|
|
mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + ".");
|
|
|
|
Sector.Sector.UpdateCache();
|
|
|
|
// Rebuild sector
|
|
Sector.UpdateSectorGeometry(false);
|
|
|
|
// Go for all things in this sector
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == Sector.Sector)
|
|
{
|
|
if(mode.VisualThingExists(t))
|
|
{
|
|
// Update thing
|
|
BaseVisualThing vt = (BaseVisualThing)mode.GetVisualThing(t);
|
|
vt.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture offset change
|
|
public virtual void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change texture offsets");
|
|
|
|
//mxd
|
|
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
|
{
|
|
// Apply per-texture offsets
|
|
MoveTextureOffset(-horizontal, -vertical);
|
|
Point p = GetTextureOffset();
|
|
mode.SetActionResult("Changed texture offsets to " + p.X + ", " + p.Y + ".");
|
|
|
|
// Update this part only
|
|
this.Setup();
|
|
}
|
|
else
|
|
{
|
|
//mxd. Apply classic offsets
|
|
bool textureloaded = (Texture != null && Texture.IsImageLoaded);
|
|
Sidedef.OffsetX = (Sidedef.OffsetX - horizontal);
|
|
if(textureloaded) Sidedef.OffsetX %= Texture.Width;
|
|
Sidedef.OffsetY = (Sidedef.OffsetY - vertical);
|
|
if(geometrytype != VisualGeometryType.WALL_MIDDLE && textureloaded) Sidedef.OffsetY %= Texture.Height;
|
|
|
|
mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
|
|
// Update all sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
}
|
|
|
|
//mxd
|
|
public virtual void OnChangeScale(int incrementX, int incrementY)
|
|
{
|
|
if(!General.Map.UDMF || Texture == null || !Texture.IsImageLoaded) return;
|
|
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change wall scale");
|
|
|
|
string keyX;
|
|
string keyY;
|
|
|
|
switch(GeometryType)
|
|
{
|
|
case VisualGeometryType.WALL_UPPER:
|
|
keyX = "scalex_top";
|
|
keyY = "scaley_top";
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_MIDDLE:
|
|
keyX = "scalex_mid";
|
|
keyY = "scaley_mid";
|
|
break;
|
|
|
|
case VisualGeometryType.WALL_LOWER:
|
|
keyX = "scalex_bottom";
|
|
keyY = "scaley_bottom";
|
|
break;
|
|
|
|
default:
|
|
throw new Exception("OnChangeTextureScale(): Got unknown GeometryType: " + GeometryType);
|
|
}
|
|
|
|
float scaleX = Sidedef.Fields.GetValue(keyX, 1.0f);
|
|
float scaleY = Sidedef.Fields.GetValue(keyY, 1.0f);
|
|
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
if(incrementX != 0)
|
|
{
|
|
float pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
|
float newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
|
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
|
UniFields.SetFloat(Sidedef.Fields, keyX, scaleX, 1.0f);
|
|
}
|
|
|
|
if(incrementY != 0)
|
|
{
|
|
float pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
|
float newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
|
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
|
UniFields.SetFloat(Sidedef.Fields, keyY, scaleY, 1.0f);
|
|
}
|
|
|
|
// Update geometry
|
|
Setup();
|
|
|
|
//mxd. Update linked effects
|
|
SectorData sd = mode.GetSectorDataEx(Sector.Sector);
|
|
if(sd != null) sd.Reset(true);
|
|
|
|
mode.SetActionResult("Wall scale changed to " + scaleX.ToString("F03", CultureInfo.InvariantCulture) + ", " + scaleY.ToString("F03", CultureInfo.InvariantCulture) + " (" + (int)Math.Round(Texture.Width / scaleX) + " x " + (int)Math.Round(Texture.Height / scaleY) + ").");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|